Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.
“Living Artefacts” is a project by Stefan Schwabe, a student of Design Interactions at the Royal College of Art. Stefan is exploring the subject of “natural” and “artificial” by using bacterial cellulose to harvest artefacts.
Whilst we are pretty much all aware of the implications of 3-D printing as a process of making any arbitrary object at the push of a button, it is exactly what living organisms have been up to since the invention of multicellular life. Designers at IDEO have teamed up with scientists at the Lim Lab at the University of California, San […]
Seaquence is an experimental musical petri-dish created by Ryan Alexander, Gabriel Dunne and Daniel Massey. Adopting a biological metaphor, Seaquence allows you to create and combine musical lifeforms into dynamic compositions. The way each lifeform looks and sounds is determined by the step-sequencer pattern you create, and other parameters you can tweak including their audio […]
Mycelium is a simulation of fungal hyphae growth using images as food, created by Ryan Alexander. The project originally started in 2005 while he was working at Logan in Venice, California. Click images to see full size. Hyphae grow into the lighter areas of the image while avoiding their own trails. Branching and growth speed […]