Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.
Adrien M / Claire B put the human body and the center of art and technology and use custom developed tools to serve a timeless visual poetry.
Scat vocalist Cab Calloway once claimed that when he walked down eighth avenue, he “saw rhythms” rather than the cityscape or bustling sidewalk. This past summer, fellow New York City explorer Brian House prototyped an elaborate workflow for sonifying a variety of biometric data generated during his daily 12 km bicycle commute from Brooklyn to […]
Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an object the blanket reproduces digitally and in real time that which it covers.
Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current “media society”. Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an ‘out-of-body’-experience. The initial aim was the manipulation of human self-perception by blurring the boundaries between the real […]
Sound responsive version of rutt etra created by Tokyo based bridge collective. Soundtrack from hazcauch / scept “VEIN”. Visuals by vokoi. Created with Max/MSP/Jitter. Full screen recommended, volume up. music: hazcauch Released from +MUS [ plumus.tokyomax.jp/ ] iTunes: itunes.apple.com/jp/album/vein/id470442851 amazon(jp): amazon.co.jp/gp/product/B005TRP9K0 amazon: amazon.com/gp/product/B005TQO0KG/
Created by Doug Pfeffer, Hairrrr is a Mac application that converts images into fields of hair. A while back Doug posted some sample generated images that sort of looked like body hair on the Cinder forums. Although he still hasn’t found a project to integrate it with, he touched it up a little bit and wrapped it up in an […]
An artist with a background in DJ-ing, electronic music, and visuals for clubs in Japan and now all over the world, Daito Manabe tends to make virtual things real, rather than vice versa. One of the things that I find most compelling in the work of Daito is the materiality, the viscerality of the means […]
Dancing With Swarming Particles is an interactive installation and performace that explores the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles. The avatar’s body is composed by flocking particles that initially float in the virtual space without any apparent order the using user/performer’s […]
Kinect Graffiti Tool is work in progress by Jean-Christophe Naour, Seoul (Korea) based designer. Idea behind the project is to use Kinect to track the motion of graffiti, not too dissimilar from Graffiti Analysis project by Evan Roth. Instead of visualising only hand gestures, Jean-Christophe’s Processing application visualizes body and drawing trough different angles in realtime, attempting to understand surrounding […]
Six-Forty by Four-Eighty is an interactive lighting installation designed to reveal the materiality of computation by recontextualizing the common pixel. Composed of two hundred and twenty magnetic pixel-tiles in a darkened room, Zigelbaum + Coelho have created each pixel able to be touched, moved, and modified. At the start of the day the pixel-tiles are packed […]
Daito Manabe has been working on his Electric Stimulus project for few years now and maybe best know for his myoelectric sensor pieces from 2006. Most recently, he’s also been doing workshops at the Tokyo Zokei University. Few days ago, he posted an update, showing utilisation of Electric Stimulus on secondary body, used as an […]