Greg J. Smith reviews Anthony Dunne & Fiona Raby’s recent ‘critical design’ treatise “Speculative Everything”.
Back in 2012 Nicolas Ménard created a project at the intersection between graphic design and visual arts. The original idea was to design a book on the topic of colour, with a random process that generated abstract forms.
CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.
Eyes on the Sky is a process-based investigation into generative design and the weather linking 64 public-access web cameras across Europe, recording the colour of the sky and producing a book that collects a week of paintings where cameras paint the weather.
We have 3 copies of “Nature of Code” by Daniel Shiffman – Natural systems using Processing to give away to CAN members. This wonderful book by Daniel Shiffman takes phenomena that naturally occur in our physical world and shows you how to simulate them with code. Nature of Code picks up where Daniel’s last book Learning Processing leaves off, […]
Created by Karolis Kosas, Anonymous-Press is a community driven publishing platform streamlining the process of zine making. By feeding in a set of keywords, a user defines the topic, upon which the content and the form of the publication is generated from the content found on Google Images. Publications are stored in a public library, where […]
Free download of 200 page fieldguide!
“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”
A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program.
“Open the pod bay doors, HAL.” To a science fiction fan or film buff, that nugget of dialogue evokes big, sweeping conversations about the more ominous aspects of machine sentience. However, when the ensuing exchange is viewed through the lens of interaction design, a different conversation altogether takes place. A design-minded analyst would ignore HAL’s […]