Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
We were lucky enough to receive an additional copy of the english version of “Generative Design” – A Computational Design Guidebook. This beautifully designed and lavish showcase of key projects and practitioners from the last decade, including code examples and hyper-detailed series of thematic, annotated and illustrated Processing sketches, could be yours to own. All […]
Created by 32Bits Criações Digitais with Itaú Cultural and Associação Cultural o Mundo de Lygia Clark, this iPad app recreates Lygia Clark’s “Livro-Obra” (wiki), published in 1983 but through a new interface that reinterprets its manipulable structures, textures and finishings. Most of the elements in the book are interactive, inviting to learn more about Lygia’s intriguing process […]
The definitive biography of Sensible Software, one of the world’s most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products needs your support to bring this wonderful book to life.
Written by Peter Lunenfeld, The Secret War Between Downloading and Uploading is a book about using digital technologies to shift us from a consumption to a production model. After half a century of television-conditioned consumption/downloading, Lunenfeld tells us, we now find ourselves with a vast new infrastructure for uploading. We simply need to find the will […]
“New Art/Science Affinities” is a new publication focusing on artists working right now at the intersection of art, science and technology. Co-published by The Miller Gallery at Carnegie Mellon University and the STUDIO for Creative Inquiry, this 190-page book was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans […]
Visual Complexity is a site maintained by Manuel Lima which collects projects that deal with complexity in information. Not always about communicating clarity the site’s predominant focus was acknowledging beauty that exists in complex representation of information and data. Within a year of it’s launch, Visual Complexity began to attract large readership, following closely every post were thousands of readers, […]
éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books and games for the iOS platform. Inspired by Rorschach inkblot test, Rorschach Cards is a collection of […]
Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice of using a programming language as an artistic tool. Included is a beginners guide to Processing, and applied […]
Visual Editions, nicknamed VE, is a London-based book publisher, started in early 2009 by Anna and Britt. The idea for VE comes from our joint love of books and a (mischievous) desire to do things differently, so that everything we do translates into a new experience for the readers as well as for all the […]
Tomorrow is the official launch of Written Images book, a project by Martin Fuchs and Peter Bichsel and a party to be held at LEAP, new gallery space in Berlin. If you haven’t read about Written Images already, this and this are good places to start. Great news is that we have a copy to […]
Created by Patrick Juchli, Holger Müller (sound) and Bernhard Frey (Design, Trailer), The Lake is a sound journey. You plug in your headphones, see a playing card on your screen, turn this card once, twice, many times, and every time you turn the card, you will delve deeper into the new world. All you’ve got is […]