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HOLO is a biannual magazine about emerging trajectories in art, science, and technology brought to you by the people behind CAN. Learn more!

box2d

    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    KinectPhysics-Header

17/09/2012 / Featured, Processing, Tutorials

In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon. How awesome is that? To realise our creative end goal we will be using Processing and several of it's contributed ...
    springmesh01x

25/08/2011 / CANApps, iOS, openFrameworks

Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is ...
    flowerium0

05/08/2011 / iOS, openFrameworks

"Flowerium" is an iPhone/iPad application that observes the grow of digital plants. The seed is sown when you touch the screen, it falls on the ground and the new bud is born. The flowers bloom when they grow and you can preserve ...
    Space Physics 1/2

28/01/2011 / Android, Games

Released in 2009 and developed by Camel Games, Space Physics is ... (ok, you guessed), a physics game for Android with something like, let's say, a "neo-retro-gaming-tron-like" design. Your goal is to help a little green ball reach a shiny star ...
    shakalaka05

06/12/2010 / Games, openFrameworks

Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a ...
    jacobscave01

22/10/2010 / Cinder

Latest from David Wicks (sansumbrella) and selected for the WrittenImages book is this beautiful geometrical study created using Cinder. David writes: Jacob's Cave developed in response to seeing a range of helictite formations in a show cave in Missouri. Helictites grow downward, but also ...
    dolfball00

15/10/2010 / iOS, openFrameworks

Created by Dofl Y.H Yun of Firstborn, DolfBall is an “air hockey” type game, fun for people and animals alike. Named after Firstborn Senior Developer, DoflBall meshes the iPad’s touchscreen capabilities with engaging and fun multiplayer gameplay. Dofl and the Firstborn team ...
    horizon_02_1024x768

21/09/2010 / iOS, openFrameworks

Horizons is a interactive sound toy which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk. The app is an exploration of colour, sound and form. The design of the piece focuses on creating subtle colour refractions ...
    photo 1

13/07/2010 / iOS

Designed by Mike Tucker, PopClock is a fun new clock app created using the Cocos2d framework. Time is laid out in the circles which from time to time 'pop' resulting in various collisions amongst other circles. Double tapping changes the ...
    aicontroller00

05/06/2010 / iOS, openFrameworks

Created by Aircord lab team, same group behind the mobile runner app we wrote about few months back, AI Controller is an iPad application designed to control Box2D physics engine projected onto a building. Controlled by OSC to a openFrameworks ...
    holer02

23/05/2010 / openFrameworks

Lukasz Karluk aka julapy has been doing some interesting experiments with openCV. To start, he wanted to play with some basic shapes and since he was doing all this in work downtime he felt a little obliged to use the ...