A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and […]
In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon. How awesome is that? To realise our creative end goal we will be using Processing and several of it’s contributed libraries. Obviously I will not be covering all the aspects or possibilities of these libraries. […]
Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]
“Flowerium” is an iPhone/iPad application that observes the grow of digital plants. The seed is sown when you touch the screen, it falls on the ground and the new bud is born. The flowers bloom when they grow and you can preserve your favourites in your own flower library. It becomes a seed when there is a […]
Released in 2009 and developed by Camel Games, Space Physics is … (ok, you guessed), a physics game for Android with something like, let’s say, a “neo-retro-gaming-tron-like” design. Your goal is to help a little green ball reach a shiny star (or many of them) in a gravity environment (uses box2d physics engine), through a […]
Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a long wall made of six separate screens. When for example the lever is pulled down […]
Latest from David Wicks (sansumbrella) and selected for the WrittenImages book is this beautiful geometrical study created using Cinder. David writes: Jacob’s Cave developed in response to seeing a range of helictite formations in a show cave in Missouri. Helictites grow downward, but also spiral up when the influence of forces like capillary action become stronger than gravity. […]
Created by Dofl Y.H Yun of Firstborn, DolfBall is an “air hockey” type game, fun for people and animals alike. Named after Firstborn Senior Developer, DoflBall meshes the iPad’s touchscreen capabilities with engaging and fun multiplayer gameplay. Dofl and the Firstborn team created this simple “air hockey” type game where players fling a “ball” back and […]
Horizons is a interactive sound toy which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk. The app is an exploration of colour, sound and form. The design of the piece focuses on creating subtle colour refractions in a rich colour scape using an algorithmic process known as triangulation. Fluidity of […]
Designed by Mike Tucker, PopClock is a fun new clock app created using the Cocos2d framework. Time is laid out in the circles which from time to time ‘pop’ resulting in various collisions amongst other circles. Double tapping changes the colour of the clock and you can fully interact with the circles by touch and […]