All posts tagged: box2d

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SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]

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Space Physics [Android, Games]

Released in 2009 and developed by Camel Games, Space Physics is … (ok, you guessed), a physics game for Android with something like, let’s say, a “neo-retro-gaming-tron-like” design. Your goal is to help a little green ball reach a shiny star (or many of them) in a gravity environment (uses box2d physics engine), through a […]

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Boom Shakalaka [openFrameworks]

Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a long wall made of six separate screens. When for example the lever is pulled down […]

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Jacob’s Cave [Cinder]

Latest from David Wicks (sansumbrella) and selected for the WrittenImages book is this beautiful geometrical study created using Cinder. David writes: Jacob’s Cave developed in response to seeing a range of helictite formations in a show cave in Missouri. Helictites grow downward, but also spiral up when the influence of forces like capillary action become stronger than gravity. […]

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DoflBall [iPad, openFrameworks]

Created by Dofl Y.H Yun of Firstborn, DolfBall is an “air hockey” type game, fun for people and animals alike. Named after Firstborn Senior Developer, DoflBall meshes the iPad’s touchscreen capabilities with engaging and fun multiplayer gameplay. Dofl and the Firstborn team created this simple “air hockey” type game where players fling a “ball” back and […]

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Horizons [iPhone, iPad, oF]

Horizons is a interactive sound toy which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk. The app is an exploration of colour, sound and form. The design of the piece focuses on creating subtle colour refractions in a rich colour scape using an algorithmic process known as triangulation. Fluidity of […]

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PopClock [iPad, iPhone]

Designed by Mike Tucker, PopClock is a fun new clock app created using the Cocos2d framework. Time is laid out in the circles which from time to time ‘pop’ resulting in various collisions amongst other circles. Double tapping changes the colour of the clock and you can fully interact with the circles by touch and […]

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AI Controller [iPad]

Created by Aircord lab team, same group behind the mobile runner app we wrote about few months back, AI Controller is an iPad application designed to control Box2D physics engine projected onto a building. Controlled by OSC to a openFrameworks desktop application projecting the image, windows layout is mapped to the iPad oF application where […]

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Holler Logo Bash [openFrameworks]

Lukasz Karluk aka julapy has been doing some interesting experiments with openCV. To start, he wanted to play with some basic shapes and since he was doing all this in work downtime he felt a little obliged to use the agency‘s logo. The end result in an interesting collage of both motion tracking, delaunay triangulations […]