As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.
Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.
CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.
After months of everyone sharing the Leap Motion demo video, the first Developer Kits are making their way into the hands of those that signed up early. Dofl Yun was one of the few to receive it last week, Leap Motion Dev Board (v.04) and with some help from Robert Hodgin and Andrew Bell with […]
Created by Niklas Roy, “Perpetual Energy Wasting Machine” is a rope and pulley mechanism, installed in the staircase of the WRO Art Center in Wroclaw, Poland. The mechanism connects the sliding doors of the elevator in one floor with the elevator call button on another floor. Operating in two directions on the first and on the second […]
Flash on the Beach is back again this year but with a new name and a whole bunch of great new speakers. Taking place in Brighton, UK between 3rd and 5th September, today and tomorrow are the last 2 days to get your tickets at special price. If you are a student, you can get […]
Created by Matthieu Minguet, knot (e) is a custom built device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form ropes, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to […]
From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally generated audio-visual application (windows only dl) that combines “funkadelic spiritual machines” with generative two dimensional graphics – further accompanied by ocasional (+ accidental) glitch .
This ‘making of’ documentary shows how the “Dream” was created – new campaign to encourage moviegoers to turn off their mobile device in exchange for a custom mobile phone “dream.” Artisan (part of UVA) used d3 for their content mapping. Using perspective projection amongst other techniques, “The Dream” seems like a great project to show what d3 […]
Some time ago Sosolimited and Plebian Design set out to create a large scale transparent LCD sculpture for a science museum atrium. Each pixel was designed as a piece of glass that could independently change the transparency of: from opaque black to transparent. The sculpture was designed to curve up through the atrium of the museum and […]
Created by Avoka Production, DIFLUXE allows us to observe and interact with a world of living beings. On screen, the particles wander forming groups similar to schools of fish. The visitor is invited to upset the balance of this microcosm by placing red or blue plexiglass disks on the surface of the screen.