All posts tagged: capture

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FaceShift Studio experiments by Kyle McDonald

Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect it to other apps in realtime via OSC with FaceShiftOSC, and connect to openFrameworks via his ofxFaceShift […]

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Physical Cellular Automata – Time Lapse by Jan Vantomme

Jan Vantomme aka “vormplus”, designer based in Ghent-Belgium, created this time lapse movie of him making a physical cellular automata piece made from plastic pixels. What is particularly enjoyable are the two types of logic that engage the viewer;  one being the celular automata itself and the other Jan’s method of putting it together. It makes you wonder how […]


Touch Vision Interface [openFrameworks, Arduino, Android]

Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of […]


Helvetica Face [Flash]

Created by Naoki Nishimura, Helvetica Face is a Livetype format font. This new Helvetica family font changes the “typeface” based on the posting of a new “face”. The site allows you to record your face within the font, adjusting the threshold resulting in a new glyph you can download. While normal fonts which are governed by […]


Color a Sound [MaxMSP, Sound]

Color a Sound is a sound installation by Blair Neal, that invites participants to color on a transparency and hear a corresponding sound. Sound is triggered when it passes a line, observed by MaxMSP software running in the background. Different colors control the octave of a note, blue – low, green – middle and red […]