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controlp5

    glsl-01 copy

17/06/2012 / Processing, Tutorials

I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. ...
    celulara copy

09/04/2012 / Processing

Jan Vantomme aka "vormplus", designer based in Ghent-Belgium, created this time lapse movie of him making a physical cellular automata piece made from plastic pixels. What is particularly enjoyable are the two types of logic that engage the viewer;  one being the celular automata ...
    mesh00

10/06/2010 / c++, Cinder, iPad

First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has ...