Interactive Fabrication of Functional Mechanical Devices

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19/10/2012
Cyclic Vacuum Cannon by James Paterson – Presstube

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28/09/2012
Kindle as an Art Object – Two Projects

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12/09/2012
Above the Cloud – Archaeology of Social Networks

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22/08/2012
Novel Hospital Toys – Machines that keep us alive or not

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21/08/2012
Reasons to be Creative – Brighton, 3-5 September

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09/08/2012
SoundShapes by Queasy Games now available for PS Vita / PS3

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08/08/2012
1962 – Revision controlled physical sculptures by Raphaël Bastide

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07/08/2012
YouWorkForThem – How Proce55ing typeface came to be (Sponsor)

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23/07/2012
“from 0 to C” – Teaching programming using a tangible approach

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11/07/2012
O.System – The future of personal electronics – RCA IDE 2012

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28/06/2012
Eyeo 2012 – Afterthoughts and asides

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27/06/2012
Indie Game: The Movie – Released

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13/06/2012
The R18 Ultra Chair – Custom chair geometry from crowd-sourced data

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06/05/2012
New visual identity for Pigmentpol by FELD and ATMO

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17/04/2012
edding 850 Font by Büro Destruct + Collaborative Realtime Text-Editor

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02/04/2012
Free Universal Construction Kit – a disruption aimed at the society / F.A.T. Lab

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20/03/2012
Numby by Pitaru and Paterson – Learning counting in weird and wonky ways

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07/03/2012
The Grix by eBoy – New kind of pixel editor for the iPhone

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29/02/2012
ofxUI – New GUI addon for your openFrameworks projects [openFrameworks]

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08/02/2012
An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

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27/01/2012
Pocode – New open-source C++ library by Potion [c++]

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26/01/2012
Designing Programs [Theory]

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

23/01/2012
Playing with Pixels [Javascript, Processing]

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04/01/2012
Best iPhone and iPad Projects of 2011

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21/12/2011
Three Cubes Colliding [Objects]

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21/12/2011

“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.

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Category: Games / Members
Tags: / / / / /

The Mediated Matter group is dedicated to the development and application of novel processes that enable and support the design of physical matter, and its adaptability to environmental conditions.

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The Transparency Grenade reimagines the iconic Soviet F1 hand grenade as the chassis for a personal data-leaking device.

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Category: iOS / Members / Theory
Tags: / / / / / / / / / /

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This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

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