Digital Art of Tehran – TADAEX06

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

14/09/2016
Project Soli – World’s Tiniest Violin

Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.

10/06/2016
Creating spectacles with d3 / United Visual Artists – Special Feature

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

08/02/2013
First experiments with Leap Motion and Cinder

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18/11/2012
3D Printshow London – 20th-21st October

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16/08/2012
Best iPhone and iPad Projects of 2011

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21/12/2011
Head of Development at Nexus Interactive Arts

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05/12/2011
Camera Apps [iPhone, Tutorial, openFrameworks]

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11/11/2010
Process Compendium [Processing]

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04/11/2010
Spirits [iPad, iPhone, Games] – Preview

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31/10/2010
SKTCH [iPhone, openFrameworks]

We are pleased to announce that the first official CreativeApplications.Net app is now available in the AppStore. SKTCH is a generative drawing application for the iPhone/iPod Touch featuring digital artists we got to know in the past few months, contributing their code to the initiative. SKTCH brings together a very talented group of people, some…

03/05/2010
Spirits [iPhone, Games] – Preview

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06/04/2010
PRTCL [iPhone, openFrameworks]

Last weekend I took part in the openFrameworks Lab organised as a part of Decode exhibition at the Victoria and Albert Museum in London. With about 30 people taking part, we were devided in 6 groups where I joined the Drawing Tool Jam group with Zach Lieberman – inspired by Rhonda. Other groups included Homemade…

03/03/2010
iProcessing [iPhone, Processing]

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11/02/2010
NUI Framework – ObjectiveC Alternatives [iPhone, C++]

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29/12/2009
Noby Noby Boy [iPhone, Games]

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24/10/2009
Power Pill [iPhone, News]

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04/10/2009
itch [iPhone, openFrameworks]

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10/08/2009
Zio [iPhone] – in Development

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29/07/2009
Post I.T. Shooter [Windows, Games]

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22/07/2009
iQ Font [openFrameworks]

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19/07/2009
MindMeTo Development [WebApps]

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15/05/2009
Field [Mac]

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23/04/2009
Processing 1.0 [Mac, Windows, Linux]

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25/11/2008
BgPatterns [WebApp]

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06/11/2008

On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.

Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.

RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

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Category: Jobs-Archive
Tags: /

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

We are pleased to announce that the first official CreativeApplications.Net app is now available in the AppStore. SKTCH is a generative drawing application for the iPhone/iPod Touch featuring digital artists we got to know in the past few months, contributing their code to the initiative. SKTCH brings together a very talented group of people, some…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Last weekend I took part in the openFrameworks Lab organised as a part of Decode exhibition at the Victoria and Albert Museum in London. With about 30 people taking part, we were devided in 6 groups where I joined the Drawing Tool Jam group with Zach Lieberman – inspired by Rhonda. Other groups included Homemade…

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Category: Games / iOS / Members
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Category: iOS / Members
Tags: / / / / /

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Category: Games / Members / Windows
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Category: Members / WebApp
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