All posts tagged: diy

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Denki Puzzle by Yuri Suzuki + Technology Will Save Us at the Design Museum

Now on display at the Design Museum in London as a part of the “designers in residence program”, is the ‘Denki Puzzle’ created by japanese designer Yuri Suzuki and Technology Will Save Us. Using a kit of bespoke printed circuit board (PCB) components, the team has created a puzzle device which through the process of assembly can create fully working […]

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NTQ – Near Tag Quality [Arduino]

NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July. The idea is not new but their goal was to build something and […]

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Darkgame [Games]

Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are […]

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Domestic Sound-Scapes [Objects, Sound]

Created at the workshop with product designer and electronic music composer Yuri Suzuki, the following objects use the seemingly trite sound of a door bell as its starting point to create and suggest alternatives to the generic sound-scapes of everyday life that we often take for granted. Yuri designed the toolkit to make the door […]

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Racer [Objects, Environment]

Created by Sputnic, RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. The actions of the arcade player are directly reflected by the remote controlled model car in the level. Live video image from the car’s perspective  is sent back to the arcade. It consists of a modified […]

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Olars [Objects]

Olars by Lars Marcus Vedeler is an electronic interactive toy inspired by Karl Sims‘ evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion […]

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The Lite-Write [openFrameworks]

Few days ago Alex Beim posted a link to a video the team at Tangible Interaction created about how to make a quasi omnidirectional light marker for slow shutter photography. Where we didn’t know what this for was then, Alex earlier sent us a direct message on Twitter: Time to get creative this holiday! http://www.lite-write.com […]

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Karl Klomp [Inspiration]

Karl Klomp (’79 – NL), media artist – vj – theater technician. His research focus on live audiovisual expressions and interfacing with a fasination for glitch-art, hyperkinetic audio visuals and glitch grabbing. Dealing with video circuit bending, frame grabbing, hardware interfacing, max programming. Also doing commissioned video hardware tools for other artist. Together with Tom […]