Precious Plastics is a new initiative that disseminates instructions for DIY plastic recycling and manufacturing.
The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.
Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.
Now on display at the Design Museum in London as a part of the “designers in residence program”, is the ‘Denki Puzzle’ created by japanese designer Yuri Suzuki and Technology Will Save Us. Using a kit of bespoke printed circuit board (PCB) components, the team has created a puzzle device which through the process of assembly can create fully working […]
NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July. The idea is not new but their goal was to build something and […]
Niklas Roy has just sent us details of his “My Lttle Piece of Privacy” project Ver 2 now making it’s way accross France for a number of exhibition in Créteil, Maubeuge and Lille. Named “Big Brother” (as it is about 10cm wider than the one in his workshop window) uses a Makita drilling machine motor. All the coded has […]
Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are […]
Created at the workshop with product designer and electronic music composer Yuri Suzuki, the following objects use the seemingly trite sound of a door bell as its starting point to create and suggest alternatives to the generic sound-scapes of everyday life that we often take for granted. Yuri designed the toolkit to make the door […]
Created by Sputnic, RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. The actions of the arcade player are directly reflected by the remote controlled model car in the level. Live video image from the car’s perspective is sent back to the arcade. It consists of a modified […]
Olars by Lars Marcus Vedeler is an electronic interactive toy inspired by Karl Sims‘ evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion […]
I have been following his work for some time now (10 years) but recently, at Flashbelt, I had a pleasure of meeting Jared Tarbell and was deeply touched by his inquisitive nature. If you have seen Jared speak, or even better have met him, you’ll know exactly what I am talking about. His talk, beautifully executed, […]
Inspired by the brilliant use of an early 80’s concept in the recent OKGo ‘WTF’ video (see below), Mehmet Akten aka memo created this little open-source demo in Processing. It works in real-time with a webcam. You can download the source here. Memo writes: I tried to keep the source super minimal and as easy […]