In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.
Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.
Not many artist working with code share their process. This is particularly unfortunate since most of the time the process plays an integral part in the project. To this day, and it’s been around 11 years, the work of James Paterson aka Presstube still puzzles me, how it is derived and made. “Cyclic Vacuum Cannonis” […]
The project “Interactive Swarm Space” (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. You will find papers, documentation, videos, tutorials, images and code+applications for download […]