Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.
Some seven months ago Squarepusher and WARP records released a video titled Z-Machines, comprised of hand built robots showcasing the stupendous chops of the robot guitarist, drummer and keyboard player.
Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.
Developed at the Disney Research labs, Printed Optics is a new approach of creating custom optical elements for interactive devices using 3D printing. Printed Optics enable sensing, display, and illumination elements to be directly embedded in the body of an interactive device. Using these elements, display surfaces, novel illumination techniques, custom optical sensors and robust embedded […]
Now on display at the Design Museum in London as a part of the “designers in residence program”, is the ‘Denki Puzzle’ created by japanese designer Yuri Suzuki and Technology Will Save Us. Using a kit of bespoke printed circuit board (PCB) components, the team has created a puzzle device which through the process of assembly can create fully working […]
“In 2025, consumer electronics will no longer be the same.” Purchased through the O.System they will allow each and every one of us to customise our electronic products online, adding personal touches. This is a project by Peter Krige, Alexander du Preez and Hannes Harms, students of Innovation Design Engineering at the Royal College of Art.
Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are […]
Created at the workshop with product designer and electronic music composer Yuri Suzuki, the following objects use the seemingly trite sound of a door bell as its starting point to create and suggest alternatives to the generic sound-scapes of everyday life that we often take for granted. Yuri designed the toolkit to make the door […]
Eva Schindling (Austria) creates hardware and software solutions in the interdisciplinary zone between art, science, technology and design. This project called “Circuit Explorations” is one of her last projects which studies in complex and emerging electronic circuits. “Circuit Explorations” addresses the questions if any system has the potential to show emergent behavior as long as […]
“The Particle” is a kinetic sculpture produced at Barcelona’s visual arts workshop Hangar by software and interactive audiovisual artist Alex Posada. Packed with custom electronics and using XBee for wireless communications, the creation responds to the space around it, transforming movement into color and sound. Read more on Create Digital Motion » The Particle: Responsive, Kinetic […]