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Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]

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"The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees" is the description of an experimental video game 'Flight of the Fireflies' by Jonathan Hise ...

Playing with Pixels [Javascript, Processing]

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Here is a portfolio of a french web designer named Gildas Paubert experimenting with processing js. (go in the « play mode ! » section).

SpellTower [iPad, Games, openFrameworks]

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SpellTower is a new iPad game by Zach Gage, the name behind the titles such as Halcyon, Bit Pilot, and Unify. SpellTower is a word puzzle game that combines the traditional word making with Tetris style block physics. In the ...

100 Demos [Javascript]

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Earlier this week Mozilla Labs silently opened the voting process for the 100 demo submissions. There is a wide range of entries ranging from animated gifs to javascript demos and now it’s up to you to decide on the winners.

No More Sweden 2010 [Games, Events]

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This years No More Sweden game jam took place in Skövde last weekend and encouraged people to both make a game in two days, but also to demo the games they are currently working on. I really liked the new ...

The Black Forest [Flash, Games]

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The first of four episodes of Pixelate's Black Forest series of mini games is now available for download. Pixelate, the team behind Mr. Bounce are bringing a series of tiny, experimental games this month, one episode per week. We have had a little ...

MinMe [iPhone, Games] – 60 New Levels

MinMe we wrote about weeks back has just received an update including a total of 60 levels that will cost you $0.99 via an in-app purchase. The first 16 levels are free and once you have completed these a message ...

Experimental Animation by Andrew Morev [Inspiration]

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Wonderful 'experimental animation' by Andrew Morev. You can see more of his work here and on vimeo here. (via Looks like good Design)

MinMe [iPhone, Games]

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Created as part of last month's Experimental Gameplay Project, Chaim Gingold's MinMe is a response to the theme "bare minimum". Made in 1.5 days, MinMe is a clean, minimal puzzler with 10 levels. The former Spore developer notes that if enough ...

Face It [iPhone] – Preview

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