MUTEK Montreal returns with another dynamic edition. As was the case last year, we’ll be doing live interviews with some of the featured audiovisual artists within the festival’s daytime program—join us! A showcase of ‘the state of the art’ in chic house, techno, and dynamic audiovisual performance, the 16th edition of Montréal’s MUTEK festival takes […]
In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand fundraising drive, now […]
A yearly celebration of audiovisual possibilities, ELEKTRA’s upcoming edition promises a sustained exploration of life after audio. Running in mid-May and spilling out across a number of Montréal venues, the festival will showcase ten audiovisual performances, numerous installations, and the kickoff of a new sound art biennial. We’re excited to be joining in the fun […]
Curated in collaboration with the Moscow-based sound, art and technology community MIGZ, we are pleased to announce the Educational Programme for the Moscow International Festival “Circle of Lights” taking place 5th and 6th October at the Red October district.
Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.
Golan Levin Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia.
The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]
File this one under better late than never: Olivier Ratsi’s White Roads in the Red Matrix (Deconstruction Time, Again project) was one of the cleverest installations CAN encountered at the International Digital Arts Biennial (BIAN) in Montreal several weeks ago. Appearing as part of the Out of the Blue/Into the Black exhibition of French media […]
For the last 13 years the end of May has signalled a global convergence of electronic music enthusiasts in Montreal for a week of performance, networking and revelry. It is no small feat that the MUTEK festival has grown far beyond its humble roots as an ‘inside baseball’ showcase of the rosters of boutique experimental […]
CAN was all over the recent International Marketplace for Digital Arts (IMDA) event that took place as part of the first edition of the International Digital Arts Biennial (BIAN) in Montreal. These speed talks allowed a global roster of artists, curators and organizers to discuss their current projects for the assembled audience and—fueled by a […]
Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-founder of Numbers and Remote-Location approached Thomas Traum, Adam Finlay and myself to create live visuals for the show. We compared a […]
‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the […]