All posts tagged: festival

Diamond Version, ELEKTRA16

Flashing Forward at ELEKTRA 16

The sixteenth edition of Montréal’s ELEKTRA festival took place from May 13th-17th and delivered a range of audiovisual performances and installations addressing the notion of ‘post-audio’ or perception beyond sound—CAN was on hand to have our retinas singed and eardrums buzzed by the ‘POST-AUDIO’-themed programming.

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MUTEK – Celebrating 16 Years of Digital Creativity

MUTEK Montreal returns with another dynamic edition. As was the case last year, we’ll be doing live interviews with some of the featured audiovisual artists within the festival’s daytime program—join us! A showcase of ‘the state of the art’ in chic house, techno, and dynamic audiovisual performance, the 16th edition of Montréal’s MUTEK festival takes […]

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Gray Area Festival – Discussing the Impact of Art and Technology on Culture

In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand  fundraising drive, now […]

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ELEKTRA 16 / POST-AUDIO

A yearly celebration of audiovisual possibilities, ELEKTRA’s upcoming edition promises a sustained exploration of life after audio. Running in mid-May and spilling out across a number of Montréal venues, the festival will showcase ten audiovisual performances, numerous installations, and the kickoff of a new sound art biennial. We’re excited to be joining in the fun […]

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Vector – Toronto’s Game+Art Convergence

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

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The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]