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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

fiction

    therefore_I_am_07 copy

13/02/2014 / Arduino, vvvv

Created by Michael Burk at the Berlin University of the Arts, "Therefore I Am" is a project exploring prenatal diagnostics - the measurement of a human before birth. Michael is concerned with the consequences and ethics as scientists encode our DNA further and further. This ...
    Pro-Folio_Projects_Sorted_001 copy

02/01/2014 / Javascript, Processing, WebApp

Created by Sures Kumar, Pro-Folio is a portfolio website built from fictional identities of artists and designers. The project is a response to the "Scientific Hoax" brief at the RCA Design Interactions and theoretically can generate up to 690,903,803 trillion ...
    normals

06/12/2013 / Featured, Theory

In recent years, the speculative design arms race has accelerated to a dizzying blur. In taking stock of the provocative fictions like those exhibited by Dunne & Raby, augmented by Keiichi Matsuda, or broadcast on Charlie Brooker's Black Mirror, one can’t ...
    Anthony_Dunne_Resonate2013_02 copy

29/04/2013 / CAN Events, Resonate, Theory

Continuing our documentation of Resonate 2013, it's a pleasure to present the talk of Anthony Dunne, professor and head of the Design Interactions programme at the Royal College of Art in London. We covered a number of RCA_DI projects in the ...
    faitcondition00 copy

06/04/2012 / Objects, Other, vvvv

Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current "media society". Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an 'out-of-body'-experience. The ...
    Exhausting Gameplay_cover

03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
    allende01

06/12/2009 / Other

Greg Borenstein says, "This is a video version of a paper I delivered with Jem Axelrod at the 2009 PAMLA Conference about Project Cybersyn, an early 70s socialist pseudo-internet built by British cyberneticist Stafford Beer in Chile. The video explores ...