All posts tagged: filter

alvin_part01x

Particle Field Form Finding [Processing]

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. These forms are created by connecting particles into […]