Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware power blew up. Time and again we’ve seen demosceners tighten the limits in search of a good […]
Two pieces below by Raven Kwok (Guo Ruiwen) explore recursive and transforming hexagon and triangle.
Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software.
Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice of using a programming language as an artistic tool. Included is a beginners guide to Processing, and applied […]