All posts tagged: framework

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Momentum – Interactive framework for creating visuals from body movement

Developed by Schnellebuntebilder and Kling Klang Klong, Momentum is an interactive framework to create synaesthetic experiences of sounds and visuals generated from a body’s movement. The idea to create a real-time analytics tool for movements started at the Choreographic Coding Lab of Motion Bank in 2013 and was quickly set in motion. Based on the intensity and direction […]

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C4 – New creative-coding framework for the iOS

Created by Travis Kirton, C4 is a brand new creative-coding framework for the iOS that lets you build expressive user experiences. C4 gives you the power of the native iOS programming environment with a simplified API that lets you get down to working with media right away. “Build artworks, design interfaces, explore new possibilities of working […]

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Sprint “The Dream” Making of – Artisan and d3

This ‘making of’ documentary shows how the “Dream” was created – new campaign to encourage moviegoers to turn off their mobile device in exchange for a custom mobile phone “dream.” Artisan (part of UVA) used d3 for their content mapping. Using perspective projection amongst other techniques, “The Dream” seems like a great project to show what d3 […]

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Polycode [c++, Framework]

Designed and developed by Ivan Safrin, Polycode is a new free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more. On top of the core C++ API, Polycode offers a […]

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CR Annual Cover [C++, Mac]

For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its […]

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Biolab Disaster – Impact [Games, iPhone]

Created by Dominic Szablewski, Biolab Disaster is a web browser game created entirely using pure JavaScript and HTML5 using his own Impact Game Engine. Interestingly, Dominic has also created a version for the iPhone (iOS) running on 3GS at 60 frames per second. He writes: The game is running in its own process and is not using […]

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Cinder [Cinder, C++]

Cinder is a new C++ frameworks created by The Barbarian Group for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windows and a growing list of other platforms — most recently the iPhone and iPad. Cinder will be […]

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Silent [C++, Cinder]

Created by Chandler McWilliams, Silent is a two minute video made by combining frames from five classic silent films: Metropolis, Faust, Nosferatu, Holy Mountain, and The Dragon Painter and put to the music of Charles Ives’ Hallowe’en. The frames are chosen by custom software that compares data from each of the film’s soundtracks with the data […]

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Cymatic Ripple [C++, Cinder]

In his attempt to convince multitouch companies to give him their hardware in exchange for better demos or maybe just doing what he does pretty well; making the rest of us drool over his work, Robert Hodgin aka Flight404 has been making these incredible fluid/tactile (destined for multitouch) visuals. Here is a little info: I am using […]

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HYPE framework [Flash]

Created by Branden Hall & Joshua Davis, HYPE is a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning how to program. Flash has matured incredibly in the past decade, but it has done […]