Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.
Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
Cathedral-in-the-Clouds is virtual diorama by Tale of Tales created to contemplate ancient religious themes in real-time 3D. The project is currently seeking funding on Kickstarter.
Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.