Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
/game (90)
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
It’s been a while since we at CAN were excited about an upcoming game for the iOS. Maybe it is just optimism but rymdkapsel by Martin ‘grapefrukt‘ Jonasson brings back the memories of Edge just before it was released. Besides Eliss, Edge was one of those few games that defined the iOS platform. Now, currently in development rymdkapsel may be the next one.