11408

Robert Overweg is a photographer in the virtual world who explores the fading border between the virtual and physical. He photographs the virtual the same way as he is doing in the real world. Scenes captured, in games, are atmospheric, mesmerising and beautiful. Mostly abandoned levels, he captures elegance we ... continue

11280

Published by Volumique, (I) Pawn is a game using physical miniatures on an iPhone touch screen.
 The aim of the game is to ge involved in adventures which will be updated online regularly. The game will be available in November 2010. The Volumique (volume editions) are a publishing house dedicated to books in ... continue

11267

a retro rhythm racing beat ‘em up action and one of our favourite iPhone games ever is making it's way to Nintendo Wii. If you haven't played it before, Lilt Line is a wonderful example of when hardware and software play together in harmony. The sync between the sound, touch ... continue

11170

Created by Sputnic, RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. The actions of the arcade player are directly reflected by the remote controlled model car in the level. Live video image from the car’s perspective  is sent back to the arcade. It ... continue

11060

Shot Shot Shoot is the latest offering from Erik Svedang, the name behind Kometen we already mentioned on CAN. Shot Shot Shoot represents (Erik writes) a new way of playing games with your friends, combining the magic of computers with the special interactions made possible by board games. The goal ... continue

10719

This is a great interview by Nicholas O'Brien of Bad At Sports speaking to game designer and artist Jason Rohrer. O'Brien captures media artists within the medium in which they work - whether it be Second Life, Video, or in the case of the above, Rohrer's game, Sleep Is Death (rhizome) ... continue

10615

This years No More Sweden game jam took place in Skövde last weekend and encouraged people to both make a game in two days, but also to demo the games they are currently working on. I really liked the new format – it was great to see what everyone is ... continue

10690

GLI.TC/H is an international gathering of noise & new media practitioners in Chicago from September 29 thru October 03, 2010. GLI.TC/H seeks: Realtime + time-based performances (audio/video), utilizing broken/bent technologies/strategies. Workshops, sharing knowledge of hardware/software hacking, cracking, breaking, kludging, piracy, & tool building. Artworks and Projects, artware, videos, games, films, tapes, ... continue

10597

Osmos for the iPad has been getting quite a lot of coverage since the release and considering CAN is still without an iPad (yes!!, we should probably open donations..), we thought we'd mention it and point you to some of the in-depth reviews already out there. Originally an award winning PC, ... continue

10566

One of our favorite iPhone games ever has just got a version 3.0 update and with this downloadable content that includes both new ships and levels. If you have missed our previous post on Infinity Gene you can read it here. Here is just a little snippet of what we ... continue

10501

When the Hook Champ was first released back October last year I was instantly impressed but refrained from posting much about the game until I actually completed it. Now that the new version, Super QuickHook, is out I thought I'd take this opportunity to look back and also provide some ... continue

10035

Game jams here in Europe are this weird thing. You meet up with people to develop a game in a really short time, usually something between 24 and 72 hours. Most jams have a theme that the games should be about. It's either something very open or something very silly. ... continue

9915

The Pirata Boat Race pits two teams against one another to row themselves to victory. With up to ten shipmates split between two vessels, the aim is to propel your boat to the finish line before the other team, using your iPhone as your oars. The experience ... continue

9660

In DNPWWO (Does Not Play Well With Others) Alex Myers uses "a simple video game hardware hack to subtly change the dynamics of the ubiquitous death-match mode in an effort to subvert traditional game-play. The hack also serves to change the relationships between the players. Restructuring the original ritual-combat both as ... continue

9562

Just got a word from Julien Dorra, one of the organisers of ArtGame weekend happening June 4-6th in Paris, France. It's a 54 hours creative challenge that brings together 60 developers, game designers and artists to create a dozen mobile ArtGames. By combining Art + Gameplay + Open collaboration, the ArtGame weekend ... continue

9187

Created by recoil performance group from Denmark, F**k You, Buddy is a physical performance in combination of interactive video scenography. We wrote about the project back in January and now the video with behinds the scenes (embeded below) + details of the setup are available. The interactive/stage tracking and ... continue
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