At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
Great article on Eurogamer.net how video games fund arms manufacturers. Will make you think differently next time you pick up a Call of Duty game. The virtual gun has long been an indispensable item in the game designer’s toolkit, then. But as weapons popped into 3D, developers began to set their games against the backdrop of […]
BLOCK is a video game, which allows users to design and study the health of the city and ecological interdependencies of urban actors. It is founded on ideas of ecology, establishing the interdependencies of city entities such as housing, shops, parks and infrastructure. By allowing the player to understand how to use resources (money, waste, social capital), […]
Tale of Tales is 10 years old today. To celebrate the occasion, directors Auria Harvey & Michael Samyn are releasing a bundle with experiments and prototypes created over the past decade.
Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.
140 is an upcoming platform game developed by Jeppe Carlsen, known for his gameplay direction for Playdead’s Limbo. The game is described as a “minimalistic platformer“, using electronic music to create synesthesia as the player manipulates their avatar, a character that can take on several basic geometric shapes. Carlsen described the gameplay as like “an […]
Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.