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glsl

    ghost-1 copy

27/06/2013 / openFrameworks

Created by Thomas Eberwein / Thomas Traum and Tim Gfrerer, Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to ...
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As the title suggests, I'll be covering a lot of ground in this blog post. My intention is to describe and show practical examples of a number of crucial building blocks for 2D/3D projects. In that sense the tutorial is ...
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17/08/2012 / Mac

Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware power blew ...
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17/06/2012 / Processing, Tutorials

I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. ...
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10/05/2012 / Java, Windows

Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a ...
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24/04/2012 / Processing

If you recall "Soak, Dye in Light" project by everyware, Cloud Pink is the latest iteration, taking on the analogy of cloud rather than paint soaked fabric. The installation invites participants to "touch the pink clouds" drifting on a giant fabric screen suspended in ...
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12/01/2012 / c++, Cinder, Featured, Tutorials

By Stephen Schieberl and Joshua Noble We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
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26/05/2011 / Processing

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as ...
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07/03/2011 / WebApp

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom's research in complex and visually stunning 3D fractal structures. As we already reported ...
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22/10/2010 / Cinder

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have ...
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01/06/2010 / Mac, openFrameworks

An element that is part of a bigger project call BioRhythm, Reza Ali created this beautiful generative openFrameworks application to render noised form with various shaders included. This is glsl noise distortion on a sphere in real-time and you can ...