All posts tagged: glsl

Particle Field Form Finding [Processing]

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. These forms are created by connecting particles into […]

Fractal Lab [WebApp]

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom’s research in complex and visually stunning 3D fractal structures. As we already reported few months back,  Tom already created some truly stunning works (see bottom of the post) […]

Cindermedusae [Cinder]

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have been following their creation since the beginning and really enjoyed object evolution, from the first sketches […]