All posts tagged: glsl

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Embers by TDA – 1 kilobyte to rule them all!

Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware power blew up. Time and again we’ve seen demosceners tighten the limits in search of a good […]

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Particle Field Form Finding [Processing]

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. These forms are created by connecting particles into […]

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Fractal Lab [WebApp]

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom’s research in complex and visually stunning 3D fractal structures. As we already reported few months back,  Tom already created some truly stunning works (see bottom of the post) […]

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Cindermedusae [Cinder]

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have been following their creation since the beginning and really enjoyed object evolution, from the first sketches […]

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BioRhythm [openFrameworks, Mac]

An element that is part of a bigger project call BioRhythm, Reza Ali created this beautiful generative openFrameworks application to render noised form with various shaders included. This is glsl noise distortion on a sphere in real-time and you can modify it via a number of parameters. The app also uses GLV, a GUI building […]