All posts tagged: graffiti

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Senseless Drawing Bot #2 by Takahiro Yamaguchi and So Kanno

Senseless Drawing Bot #2 is the new version of it’s predecesor, version #1 created by Takahiro Yamaguchi and So Kanno. As with the version #1, the machine is built around the similar concept – to produce highly unpredictable results using the inertia generated by movement. The first version used the liner movement to swing spray-can equipped mechanical arms where the […]

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EYJAFJALLAJÖKULL [vvvv, Events, Environment, Inspiration]

Last year, onedotzero approached Joanie Lemercier of AntiVJ to be part of one of their event, a festival they organised at empac, upstate New York, with a selection of screenings, installations and live performances. The installation, now on show at the China Millennium Monument Museum of Digital Arts onedotzero event, has received fantastic feedback and high acclaim. Just as […]

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µtagger Alpha: A GML Field Recorder [c++, Objects]

Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project would receive 1,200 euros. Earlier this year, our guest writer and contributor Joshua […]

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Senseless Drawing Bot [Arduino]

Senseless Drawing Bot is a 4-wheeled graffiti machine, with a pendulum arm, arduino and spray cans to create random strokes as it moves up and down the gallery space. See video below. Created by So KANNO and Takahiro YAMAGUCHI Metal Works Supported by Hitto ASAI The exhibition “UTOPIA no OSHIRASE” took place at AKIBATAMABI21, 3331 Arts Chiyoda, Tokyo […]

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NTQ – Near Tag Quality [Arduino]

NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July. The idea is not new but their goal was to build something and […]

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Kinect Graffiti Tool [Processing, Kinect]

Kinect Graffiti Tool is work in progress by Jean-Christophe Naour, Seoul (Korea) based designer. Idea behind the project is to use Kinect to track the motion of graffiti, not too dissimilar from Graffiti Analysis project by Evan Roth. Instead of visualising only hand gestures, Jean-Christophe’s Processing application visualizes body and drawing trough different angles in realtime, attempting to understand surrounding […]

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Robo-Rainbow [Objects]

Robo-Rainbow is one of Akay‘s also known as Karl Adam Warrol, “Instruments of Mass Destructions”, a.k.a. “complicated technical solutions to aide in simple acts of vandalism”. Battery powered Arudino board controlling servos which apply pressure to the spray can nozzles together with remote controlled power drill which turns arms in circular motion. All of this rogue […]

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EyeWriter needs your Help! [News]

EyeWriter needs your help! One year ago, graffiti artist Tony Quan (aka TEMPT1) teamed up with a group of artists from the Graffiti Research Lab, OpenFrameworks and Free Art and Technology communities to develop free and open source eye tracking and drawing software that has helped him make art again for the first time since being […]

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Graffiti Viscosity [Processing]

Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new XML file type specifically designed by FAT for archiving graffiti tags. We have mentioned a number of GML projects in the past, to […]