All posts tagged: graphics


The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]

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The Ballad of the Psychotropic Robots – Eddie Lee

From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally generated audio-visual application (windows only dl) that combines “funkadelic spiritual machines” with generative two dimensional graphics – further accompanied by ocasional (+ accidental) glitch .


AddLib [iPhone]

addLib mixes the Grid System, a fractal theory, the golden ratio and the Facial Recognition System, and then lays out your photos acordingly leaving it up to you to choose which generated composition you like best. What may seem like random composition the pieces are created using rigorous systems mentioned above. If the composition generated […]


Visualizing Fontane’s “Brücke am Tay” [Processing]

Created by Diana Lange, this project is a visualization of Thedor Fontane‘s poem “Brücke am Tay”. Included are 5 different applications, each one visualising the poem in a slightly different way. Built with Processing. More information at + download the full archive including the applications and thesis PDF document (in german). Links to 5 apps […]


NUI Framework – ObjectiveC Alternatives [iPhone, C++]

iPhone development is red hot right now, with thousands of individual developers and big brands trying to carve out a miniscule piece of the Apple’s rather large pie for themselves. Aside from the profit aspect, there are many creative programmers looking to experiment with a powerful, hand-held, multitouch multitouch device. With it’s advanced features, such […]


untitled 246 [Processing]

untitled 246 is a video for a song with code and music created by Eduardo Omine. Video was made with Processing, toxiclibs, penner.easing lib, Robert Hodgin’s perlin noise movement, and Paul Bourke’s 2D line intersection algorithm. Music made with FL and MDA JX10. Eduardo Omine is a creative developer working with Flash, Processing, OpenFrameworks, etc. See blog for more info.


NodeBox 2 [Mac, Windows]

NodeBox 2 is a new Mac and Windows software application for creating generative art using procedural graphics. Written in Python, and inspired by it’s written code Mac only predecessor NodeBox, the new version is object based oriented programming at its front with ability to create your own operations by changing code for any existing nodes. Similarly to […]


Looks [Scripts]

Created by Kunal Anand, Looks Delicious is a collection of visualizations for different Delicious users displaying their tagging behaviour. The looks project is my first attempt to combine graphics design with programming. The concept is to see how users develop and sustain their tagging methodologies on Looks was created in python with a custom layout engine […]