Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.
AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.
The school has completed the The First Class and presented projects, work in progress and collaborations at the Eyebeam Art and Technology Center. CAN selects and presents 5 great projects that have drawn our attention.
For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.
When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.
In MP3: The Meaning of a Format, Jonathan Sterne observes “that it is no accident that so many media technologies are built around spinning mechanisms” while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples of ‘compression technology’. Cassette tapes were expedient as a medium because they compressed an album’s worth […]
Over the last few years there has been no shortage of festivals and RFPs exploring themes of ‘urban hacking’. That said, every now and then a gem comes along. A hyper-organized call for proposals organized by San Francisco’s Gray Area Foundation for the Arts (GAFFTA) was recently launched and—with $25K in available funding—it is promising […]
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure. This is an installation by Revital Cohen who modified and connected organ replacement machines together to have them ‘breathe’ in a closed circuit.
Interactivos?09 – Garage Science, photo: Alejandro Tamayo A call for proposals for the upcoming instalment of Medialab-Prado’s excellent Interactivos? research platform has been posted and it looks quite promising. “Interactivos?’12 Dublin: Hack the City. Current and Future Needs” is being produced in collaboration with Science Gallery to facilitate the production of projects that engage urban infrastructure and discourse.
One need only look as far as the upstart GLI.TC/H festival and its vibrant constellation of related practitioners to see that the glitch aesthetic is alive and well. Rosa Menkman has been active as an artist, theorist, organizer and agitator within this milieu and at the tail end of last year she published The Glitch Moment(um), which […]
Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project would receive 1,200 euros. Earlier this year, our guest writer and contributor Joshua […]
“New Art/Science Affinities” is a new publication focusing on artists working right now at the intersection of art, science and technology. Co-published by The Miller Gallery at Carnegie Mellon University and the STUDIO for Creative Inquiry, this 190-page book was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans […]