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Screensaver, Revisited [Reference]

After Dark Flying Toasters
While the euphoric, dynamic forms of computational artist Marius Watz are probably quite familiar to CAN readers, the artist's curatorial and educational undertakings should definitely not to be overlooked. As an extension of his practice, Marius consistently organizes prescient and ...

The Sketchbook of Susan Kare [News]

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How did we get from command line to computer interfaces we know today? PlosBlogs's NeuroTribes offers an insight into the sketchbook of Susan Kare, the Artist who's high-school friend Andy Hertzfeld, the lead software architect for the Macintosh operating system, offered ...

World War II Redux [Games]

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Kent Sheely recreates famous photos from World War II using a video game engine (2009).

First Digital 3D Rendered Film (1972)

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Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film ...

The Psychoeconomy War Room Table [Theory]

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One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public's sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security ...

Cascade [Processing]

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Cascade is the latest project by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team ...

Mediated Cityscapes 02: Memory and the City

Graffiti Archeology
In 1978 Rem Koolhaas (wiki) published Delirious New York, a "retroactive manifesto" that wildly reframed Manhattan through a rigorous analysis of the street grid, the skyscraper and congestion while excavating the history of the "mythical island". A few years later ...

Making Images Computationally – JiGaZo [oF, Games]

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Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting ...

Hard-Wired Devices [Objects, Games]

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Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...

Pennant [iPad, openFrameworks]

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Created by Steve Varga and what originally began as his thesis in the MFA DT program at Parsons the New School for Design, Pennant is an interactive history of baseball now available for the iPad. Pennant's rich interface allows fans ...
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