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history

    internet machine_12 copy

15/05/2014 / Events

Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted ...
    Speeltuin NDSM7 copy 2

14/05/2014 / WebApp

Created by Marc Faasse, Playground NDSM is an interactive photomontage that includes 7 years of photographs taken by Marc and mapped using googlemaps engine. Since 2007 Marc has been taking pictures of the NDSM-warf in Amsterdam. The site is changing rapidly: the ...
    metro_04 copy

27/09/2013 / Other

Metro is Chris Coleman's every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop. The fragmentation and gaps in the data are defined by the physical bumps, speed, and curves in the journeys affecting Chris' ...
    lucinda01 copy

08/05/2013 / Objects

The project is now on Kickstarter. Please support by pledging here. Before photography, cameras, computer vision and facial recognition, in 1807 Sir William Hyde Wollaston invented Camera Lucida - an optical aid to help artists create realistic drawings. Around that time lenses and mirrors ...
    UVA Cover copy

08/02/2013 / c++, Featured, Members

United Visual Artists are an art and design practice based in London and working internationally. They create work at the intersection of sculpture, architecture, live performance and digital installation. Their initial work in live performance led to a sustained interest in ...
    generative_design_08 copy

19/12/2012 / Featured, Review

"The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements."  Thus reads a rather pertinent nugget of wisdom tucked into the ...
    10PRINT_01 copy

04/12/2012 / Processing

A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program. The book takes this single line of code—the extremely concise BASIC program for the Commodore 64 and uses it ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    PlayArt_08 copy

09/10/2012 / iPad, Kids

Created by Tapook, PlayART is an iPad app aimed at children aiming to unite the worlds of classic art and children's creativity. Designed for children aged 5-13, but suitable for parents too, you can play with objects and shapes taken from these artists' ...
    sensible_software_06 copy

12/09/2012 / Games

The definitive biography of Sensible Software, one of the world's most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products needs your support to bring this wonderful ...
    web_20120504_Typewriter_2Posters copy

28/05/2012 / Arduino, Processing

Created by Julian Koschwitz, "On Journalism #2 Typewriter" installation writes generative stories about journalist killed worldwide between 1992 and today. The individual stories are typed on a continuos piece of paper,  connected through common fields of coverage, places and published work.
    Wolfgang-taped-model copy

22/04/2012 / Other

Great article over at Wired about Rebecca Allen, a pioneer in the field of computer art who helped Kraftwerk create a video to match its electronic sound. Allen was the creative genius at the helm for 1986′s “Musique Non Stop,” one of ...
    After Dark Flying Toasters

17/01/2012 / Mac, Windows

While the euphoric, dynamic forms of computational artist Marius Watz are probably quite familiar to CAN readers, the artist's curatorial and educational undertakings should definitely not to be overlooked. As an extension of his practice, Marius consistently organizes prescient and ...
    susankare copy

23/11/2011 / News

How did we get from command line to computer interfaces we know today? PlosBlogs's NeuroTribes offers an insight into the sketchbook of Susan Kare, the Artist who's high-school friend Andy Hertzfeld, the lead software architect for the Macintosh operating system, offered ...
    tank3 copy

14/11/2011 / Games

Kent Sheely recreates famous photos from World War II using a video game engine (2009).
    3dani03x

02/09/2011 / News

Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film ...
    PWRT

16/05/2011 / Theory

One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public's sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security ...
    cascades00

22/04/2011 / Processing

Cascade is the latest project by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team ...
    Graffiti Archeology

07/04/2011 / Theory

In 1978 Rem Koolhaas (wiki) published Delirious New York, a "retroactive manifesto" that wildly reframed Manhattan through a rigorous analysis of the street grid, the skyscraper and congestion while excavating the history of the "mythical island". A few years later ...
    Screen shot 2010-07-08 at 6.57.45 AM

28/03/2011 / Games, openFrameworks

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting ...
    hwd-corp-000x

01/03/2011 / Games, Objects

Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...
    cover00

17/02/2011 / iPad, openFrameworks

Created by Steve Varga and what originally began as his thesis in the MFA DT program at Parsons the New School for Design, Pennant is an interactive history of baseball now available for the iPad. Pennant's rich interface allows fans ...
    light-switch2-texture

17/01/2011 / Featured, Theory

Grey Walter’s robotic tortoises ELSIE Usman Haque has, on several occasions, made the observation that there is an important difference between interactivity and responsiveness (see for example -pdf). A responsive system is a fundamentally linear  set of relations, a kind of ...
    Blow Up

23/12/2010 / Featured, Review, Theory

A Philosophy of Computer Art is a text that may interest some readers of creativeapplications.net as it covers the intersection of computing and art, discussing some of the classics of interactive art, and doing a lot of thinking about what ...
    processing00

31/08/2010 / News, Processing

From September 2010, myself with CreativeApplications.Net will be the curator of the online exhibition of projects on Processing.org. It's a great privilege and pleasure to contribute to the almost 10 year old open source project initiated by Ben Fry and Casey Reas. ...
    begotten00

02/05/2010 / c++, iPhone

Begotten is an iPhone application created by Matthieu Cherubini during the Mobilizing Wokshop in Geneva earlier this year.The application is based on the somewhat disturbing movie Begotten made in 1991 by E. Lias Mehrige. It includes a large map which ...
    mediaexperiments03

21/04/2010 / Featured, Theory

It's a pleasure to announce to CAN readers that this amazing project I have been working on for the past year is now live and ready for your perusal. The Archigram Archival Project [AAP] makes the work of the seminal ...
    ditc_10

22/03/2010 / Flash, Sound

Digging in the Crates is an interactive installation by Roland Loesslein which attempts to explore Sampling as a production technology of modern music. Dynamic music data is navigated using modified turntables with information graphics helping understand the complex relationships that ...
    lasthistory00

16/03/2010 / Mac

LastHistory allows you to analyze music listening histories from Last.fm through an interactive visualization and to explore your own past by combining the music you listened to with your own photos and calendar entries. It is available as a desktop application ...
    iconclock00

10/02/2010 / iPhone

Something very simple but fun for the fans. Created by Tokyo based forYou,inc ran by Shinya Kaneda, Iconclock is a clock app for your iPhone that takes the old skool Apple OS6/7 spinning clock to show time/date/set alarms + 'remember ...
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