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history

    lucinda01 copy

08/05/2013 / Objects

The project is now on Kickstarter. Please support by pledging here. Before photography, cameras, computer vision and facial recognition, in 1807 Sir William Hyde Wollaston invented Camera Lucida - an optical aid to help artists create realistic drawings. Around that time lenses and mirrors ...
    UVA Cover copy

08/02/2013 / c++, Featured, Members

United Visual Artists are an art and design practice based in London and working internationally. They create work at the intersection of sculpture, architecture, live performance and digital installation. Their initial work in live performance led to a sustained interest in ...
    generative_design_08 copy

19/12/2012 / Featured, Review

"The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements."  Thus reads a rather pertinent nugget of wisdom tucked into the ...
    10PRINT_01 copy

04/12/2012 / Processing

A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program. The book takes this single line of code—the extremely concise BASIC program for the Commodore 64 and uses it ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    PlayArt_08 copy

09/10/2012 / iPad, Kids

Created by Tapook, PlayART is an iPad app aimed at children aiming to unite the worlds of classic art and children's creativity. Designed for children aged 5-13, but suitable for parents too, you can play with objects and shapes taken from these artists' ...
    sensible_software_06 copy

12/09/2012 / Games

The definitive biography of Sensible Software, one of the world's most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products needs your support to bring this wonderful ...
    web_20120504_Typewriter_2Posters copy

28/05/2012 / Arduino, Processing

Created by Julian Koschwitz, "On Journalism #2 Typewriter" installation writes generative stories about journalist killed worldwide between 1992 and today. The individual stories are typed on a continuos piece of paper,  connected through common fields of coverage, places and published work.
    Wolfgang-taped-model copy

22/04/2012 / Other, Reference

Great article over at Wired about Rebecca Allen, a pioneer in the field of computer art who helped Kraftwerk create a video to match its electronic sound. Allen was the creative genius at the helm for 1986′s “Musique Non Stop,” one of ...
    After Dark Flying Toasters

17/01/2012 / Reference

While the euphoric, dynamic forms of computational artist Marius Watz are probably quite familiar to CAN readers, the artist's curatorial and educational undertakings should definitely not to be overlooked. As an extension of his practice, Marius consistently organizes prescient and ...
    susankare copy

23/11/2011 / News

How did we get from command line to computer interfaces we know today? PlosBlogs's NeuroTribes offers an insight into the sketchbook of Susan Kare, the Artist who's high-school friend Andy Hertzfeld, the lead software architect for the Macintosh operating system, offered ...
    tank3 copy

14/11/2011 / Games

Kent Sheely recreates famous photos from World War II using a video game engine (2009).
    3dani03x

02/09/2011 / News

Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film ...
    PWRT

16/05/2011 / Theory

One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public's sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security ...
    cascades00

22/04/2011 / Processing

Cascade is the latest project by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team ...
    Graffiti Archeology

07/04/2011 / Theory

In 1978 Rem Koolhaas (wiki) published Delirious New York, a "retroactive manifesto" that wildly reframed Manhattan through a rigorous analysis of the street grid, the skyscraper and congestion while excavating the history of the "mythical island". A few years later ...
    Screen shot 2010-07-08 at 6.57.45 AM

28/03/2011 / Games, openFrameworks

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting ...
    hwd-corp-000x

01/03/2011 / Games, Objects

Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...
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