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indevelopment

    broken_dimension_07 copy

16/10/2012 / Games

Work in progress by xra, Memory of a Broken Dimension is a new game created using Unity that combines glitch aesthetic together with FPS to create a world that is both ambiguous and very intriguing. While there is not much information about the game, xra ...
    faraway7x

24/08/2011 / Games, iPad, iPhone

Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer ...
    Darkgame_00

28/01/2011 / Games

Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication ...
    wiresq01

25/10/2010 / iPhone, openFrameworks, Sound

Created by Jonathan Brodsky, Wiresq is an iPhone sound sequencer app based on Wireworld, a cellular automata. Compared with the game of life, drawing a memory circuit is quite easy. As you draw the cells and watch how they behave ...
    biolab04

12/10/2010 / Games, iPhone

Created by Dominic Szablewski, Biolab Disaster is a web browser game created entirely using pure JavaScript and HTML5 using his own Impact Game Engine. Interestingly, Dominic has also created a version for the iPhone (iOS) running on 3GS at 60 ...
    kinetic00

20/09/2010 / iPhone

Currently in development and Created by Mothership, Kinetic is a GPS-based tracking and training app for running, cycling, hiking, walking… designed specifically to help you measure, record, store, review and analyse your location based data. Packaged in a beautiful interface with features ...
    DSC_5702

05/08/2010 / iPad, openFrameworks

The team behind Sonic Wire Sculptor have just provided us with details about their new version of sws for the iPad. The video below shows Shantell Martin playing with the before unseen beta version of Sonic Wire Sculptor. Great news is ...
    neography01

05/07/2010 / iPad, iPhone

"Words separate, pictures unite" (Otto Neurath) is the moto of Neography, a personal project by Thibault Geffroy.  By reflection on the evolution of the transmission of news information, the 'soon to be released' apps for iPhone and iPad will atempt to enable ...
    starship00

07/05/2010 / Games, iPhone

Star Ship [dev name] is a new iPhone game created by Kato Yuta, currently in development. Asteroid like shooter, you are in control of a ship trying to destroy incoming enemies - in this case spheres. Tapping anywhere on the ...
    Squiggle01

30/04/2010 / iPad, openFrameworks

Created by Henry Chu of pill & pillow, a Hong Kong design studio, Squiggle is an iPad application currently in development that allows you to draw lines on the screen which turn into stings and can be played like guitar. ...
    theincident00

18/04/2010 / Featured, Games, iPad, iPhone

I had a chance to talk with Neven Mrgan about his upcoming game, The Incident. What's the basic premise of The Incident? The Incident is a fast-paced, retro-style game. Its hero is one Frank Solway, an ordinary guy whose life becomes a ...
    superbrothers1280x1024-00

11/03/2010 / Games, iPhone

SUPERBROTHERS have just posted exciting new information about their upcoming iPhone game called Sword and Sworcery. While the full details are still not available, from the videos below and descriptions (the GDC 2010 build), we get a taste of the ...
    momeo01

23/02/2010 / Games, iPhone

Shaun Inman has just posted details about the latest iPhone game he has been working on, named Mimeo. Having been awarded a grant to create a 16-bit game engine, his latest creations are far more ambitious than CAN's much loved ...
    nobyboy

16/02/2010 / Games, iPhone

Brandon Boyer of Boing Boing has posted latest information on the upcoming Katamari creator's Noby Noby Boy iPhone app. He writes: The videos surely depict exactly what the Noby team's whiteboard meetings must be like, with hand-crafted puppet and cardboard-cutout versions of Noby ...