Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.
Created by Mathieu Rivier at ECAL University of Art and Design, Light Form is a sculpture that explores different forms of representations and interactions using a solid but uneven display. The faceted landscape is built on a plinth with integrated projector and infra red sensing to display content that is constrained to the form of […]
Particles is the latest installation by Daito Manabe and Motoi Ishibashi currently on exhibit at the Yamaguchi Center for Arts and Media [YCAM]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals, resulting in spatial drawings of light particles. […]
For Matt Gray’s production of Richard III at Carnegie Mellon, Golan Levin with MFA student Riley Harmon developed an interactive projection system of “static noise” on the bodies of actors playing the roles of “ghosts”. Golan describes the project: An infrared computer vision system built in openFrameworks is used to track the bodies of the “ghost” performers. Imagery of […]
Frost is a reactive projection scenography for a dansk danseteater / danish dance theatre dance performance, developed by Ole Kristensen with choreographer Tina Tarpgaard and programmer Jonas Jongejan. Jonas was working with the dancers of danish dance theatre to create an environment of frozen bodies, melting ice and dripping waters. The scenography primarily consists of video […]