All posts tagged: Java

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Moving Picture Show by Jürg Lehni and Contributors

Created Jürg Lehni, Moving Picture Show is an installation presented during the 23rd International Poster and Graphic Design Festival in Chaumont where the Jesuit chapel was transformed into a workshop, a scenario of conception, production and a projection space. The installation deals with the current migration from analogue to digital film projection in cinemas across the globe by […]

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Anthem of Hearts [Processing, Sound]

Peter Kernel asked Andreas Gysin to build an interactive video for their upcoming album. The result, and although unfinished and missing some of the elements Andreas originally planned for, is a wonderful play of particles, typography, music and interaction. Andreas writes on his blog: It was fun to rewrite the particle engine I was working on and to […]

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Kinect Cloth Simulations [Processing]

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying shadows and gamma correction control, tweeking parameters and finally rendering fur on top of cloth […]

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Fluid Vase [Processing, Objects]

Fluid Vase is an object designed by simulating fluid action. The aim was to translate actions commonly associated with an object into the object itself, which in this case is the action of pouring water into a vase. A high speed camera was used to capture actual water motion in vases of different shapes at 500 […]

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Sketch Chair [Processing, Objects]

Sketch Chair by Greg Saul is a exploration in using computation and rapid manufacturing techniques to allow users to design and build their own products or in this case their own chairs. Created in Processing, the application allows users to take part in the entire process of designing and building their own chairs. Chairs are designed using […]

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Nadia [Java, Objects]

Created by Andrew Kupresanin, Nadia is a camera that has no display of the photographs to be taken, but rather gives the judgment of aesthetic quality to the machine, displaying only a current rating as feedback about when and what to snap. Within pop culture and society artificial intelligence has been a topic that is […]

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Quakescapes [Java]

Attempting to visualize the earthquakes, Quakescapes is the latest project by Christopher Warnow using the datasource from 2007 until the beginning of 2010 from the Potsdam GFZ German Research Centre for Geosciences. What is shown in the images/movies below is a worldmap of earthquake amounts with Potsdam/Germany being the white block. The project was created with Java using […]

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Phénomène [Java]

Created by Christopher Warnow, Phénomène is a promotional film for a collection by fashion designer Laura Reuss. 3D scenes are programmed in Java using Toxiclibs Physics developed by Karsten “toxi” Schmidt and rendered using the Sunflow Library. More renders are available on Christopher’s flickr. Styling: Laura Reuss Photographer: Andreas Chudowski Models: Katja Dreyhaupt and Lina […]

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Dokfest Forest Identity [Processing]

For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or […]

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Overbug [Processing, Java, Sound]

Created by Hiroshi Matoba, Overbug is a music-performance tool designed to compose Minimal and Dance Music. Through looping and newly arranging sound patterns, the program creates complex, polyrhythmic sounds. Overbug differs from conventional linear controlled music sequencers, which arrange the sound into a linear timeline from left to right. In Overbug is the sound arrangement […]