Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
Created by Berlin based studio Quadrature, Satelliten is a custom build machine that brings the invisible movement of passing satellites in lower orbit to a tangible medium and scale.
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Created by Francesco Tacchini, SPOOK-I is a hypothetical but operative US National Security Agency inspired machine. It mimics two surveillance techniques available to the NSA Tailored Access Operations unit, in order to expose the technology employed by state surveillance for the ‘weaponization of everyday’.
Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely
Mechanical Pi – In memory of William Shanks is a computing machine that replaces the repetitive task of writing pi by hand back into a physical, mechanical process.
Rising Colorspace is a new installation by the Sonice Development duo comprised of a third ‘systemic robot’ drawing it’s rising movements as bow-like lines onto a shiny metallic wall.
H / ALCUTAAU is an object created using precious metals and stones mined out of technological objects and transformed back into mineral form.
A few months ago Michael Chang at Google Creative Labs was asked to make some visuals for Google IO, building on from the procedural circuit-board diagrams he did in the past. After spending few weeks experimenting in both Three.js and Processing, he gravitated towards one concept – the idea of a procedural exploding view diagram of “Generative Machines”.
Rafeal Lozano-Hemmer is largely known for his large scale installations that invite audience participation. An extension of this participation is also how he takes elements of physical interaction and gives them digital or technological corollaries. His latest show at Bitforms Gallery is no different. Although, ironically, rather than taking something inherently physical, it takes the […]