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	<title>CreativeApplications.Net &#187; maps</title>
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	<link>http://www.creativeapplications.net</link>
	<description>Apps that Inspire..</description>
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		<title>MapMap Vauxhall [Processing]</title>
		<link>http://www.creativeapplications.net/processing/mapmap-vauxhall-processing/</link>
		<comments>http://www.creativeapplications.net/processing/mapmap-vauxhall-processing/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 21:56:29 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Benedikt Groß]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[deform]]></category>
		<category><![CDATA[Hartmut Bohnacker]]></category>
		<category><![CDATA[Maperitive]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[openstreetmap]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20025</guid>
		<description><![CDATA[Fascinated by ideas of mental maps and obtaining an insight into the person’s perception of the world by simply asking them to draw a map from memory, in his ongoing Design Interactions master, Benedikt Groß created a Processing application that allows users to mould OpenStreetMap maps based on their recollection and experience. First the points are placed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/output_map_03top.png"><img class="alignnone size-large wp-image-20030" title="output_map_03top" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/output_map_03top-640x344.png" alt="" width="640" height="344" /></a></p>
<p>Fascinated by ideas of mental maps and obtaining an insight into the person’s perception of the world by simply asking them to draw a map from memory, in his ongoing Design Interactions master, Benedikt Groß created a Processing application that allows users to mould OpenStreetMap maps based on their recollection and experience. First the points are placed on the map, the mesh is constructed and map modified according to the new point position.</p>
<blockquote><p>I wrote two litte tools (in Processing), MapMap_App and TransformOSM_Droplet. With the first one I was able to create and save a transformation matrix, the procedere is highly subjective and envolves quite a lot of legwork. Btw. a huge thanks to Hartmut Bohnacker for helping me out with the math part, I was not savvy enough to figure it out in such a clever and smart way. The second tool processed then the delta (=transformation matrix) and the OpenStreetMap Data of Vauxhall to a last OpenStreetMap file. In the end I just had to render the file to it’s final visual representation. I decided to style the maps in the google maps style to give them a more “official” look; sidenote: it seems we are already all cognitive branded by google to their particular style. The rendering was done with <a href="http://maperitive.net/">Maperitive</a> (free desktop app to styple OpenStreetMap files in a quite convenient way).</p></blockquote>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/vauxhall02.png"><img class="alignnone size-medium wp-image-20036" title="vauxhall02" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/vauxhall02-320x207.png" alt="" width="320" height="207" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/vauxhall01.png"><img title="vauxhall01" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/vauxhall01-320x207.png" alt="" width="320" height="207" /></a></p><p><a href="http://www.creativeapplications.net/processing/mapmap-vauxhall-processing/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... MapMap Vauxhall [Processing]</a></p>]]></content:encoded>
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		<title>Polycode [c++, Framework]</title>
		<link>http://www.creativeapplications.net/c/polycode-c-framework/</link>
		<comments>http://www.creativeapplications.net/c/polycode-c-framework/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 19:06:49 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[c++]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[creativecode]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[ivansafrin]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[opensource]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16926</guid>
		<description><![CDATA[Designed and developed by Ivan Safrin, Polycode is a new free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more. On top of the core C++ API, Polycode offers a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-16934" title="polycode000" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode000-640x190.png" alt="" width="640" height="190" /></p>
<p>Designed and developed by <a href="http://www.ivansafrin.com/" target="_blank">Ivan Safrin</a>, Polycode is a new free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.</p>
<p><em>On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.</em></p>
<p>Polycode is made possible by <a href="http://www.lua.org/" target="_blank">Lua</a>, <a href="http://www.freetype.org/" target="_blank">Freetype</a>, <a href="http://www.libpng.org/pub/png/libpng.html" target="_blank">libpng</a>, <a href="http://icculus.org/physfs/" target="_blank">PhysicsFS</a>, <a href="http://jsoncpp.sourceforge.net/" target="_blank">JSONCpp</a>,<a href="http://www.grinninglizard.com/tinyxml/" target="_blank">tinyxml</a>, <a href="http://www.vorbis.com/" target="_blank">Ogg Vorbis</a>, <a href="http://www.box2d.org/" target="_blank">Box2D</a>, <a href="http://bulletphysics.org/" target="_blank">Bullet Physics</a> and many people and projects which inspired the effort.</p>
<p>More information at <a href="http://polycode.org/">polycode.org</a> and <a href="http://github.com/ivansafrin/Polycode">github</a>. For full list of features see <a href="http://polycode.org/features/">here</a>.</p>
<p>For more tools, see our new <a href="http://www.creativeapplications.net/tools/">tools page</a>.</p>
<p>&#8211;</p>
<p><a title="Permanent Link to The color of space" rel="bookmark" href="http://www.ivansafrin.com/the-color-of-space/">The color of space</a> by <a href="http://www.ivansafrin.com/" target="_blank">Ivan Safrin</a> using <em>Polycode.</em></p>
<p><em>One idea is to use color as a simple, abstract representation of the personal perception of geographical location. My original plan was to map New York City in such a manner, but collecting this kind of information locally seemed like an insurmountable task, so the data was collected via the internet for the entire country using a google form posted to reddit.com, with zip codes serving as geographical anchors to place data into context.</em></p>
<p><em><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode01.jpg"><img class="alignnone size-large wp-image-16930" title="polycode01" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode01-640x481.jpg" alt="" width="640" height="481" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode02.jpg"><img class="alignnone size-large wp-image-16929" title="polycode02" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode02-640x481.jpg" alt="" width="640" height="481" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode03.jpg"><img class="alignnone size-large wp-image-16928" title="polycode03" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode03-640x411.jpg" alt="" width="640" height="411" /></a></em></p>
<p><em><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode03.jpg"></a></em>&#8220;MNDR &#8211; Cut Me Out&#8221; Music video.</p>
<p><em> Official music for MNDR&#8217;s Cut me out directed by Timothy Saccenti. Polycode and the Polycode Kinect module were used to capture and render live 3D data from a Microsoft Kinect device for this music video.</em></p>
<p><em><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode04.png"><img class="alignnone size-large wp-image-16933" title="polycode04" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode04-640x271.png" alt="" width="640" height="271" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode05.png"><img class="alignnone size-large wp-image-16932" title="polycode05" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/polycode05-640x266.png" alt="" width="640" height="266" /></a><iframe width="640" height="390" src="http://www.youtube.com/embed/sQE2u0-fYtA" frameborder="0" allowfullscreen></iframe><br />
</em></p>
]]></content:encoded>
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		<title>Mediated Cityscapes 01: Four Statements About Urban Computing</title>
		<link>http://www.creativeapplications.net/theory/mediated-cityscapes-01-four-statements-about-urban-computing/</link>
		<comments>http://www.creativeapplications.net/theory/mediated-cityscapes-01-four-statements-about-urban-computing/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 12:50:27 +0000</pubDate>
		<dc:creator>Greg J. Smith</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[Mediated Cityscapes]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=14480</guid>
		<description><![CDATA[[screen captures from IBM's "Planning for Smarter Cities" commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of &#8216;smartphone urbanism&#8217;, open data drumbeating and any number of other stock frames of reference are usually engaged before more primary topics like civic engagement, class and our [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/01/ibm-smart-cities.png"><img class="alignnone size-full wp-image-14481" src="http://www.creativeapplications.net/wp-content/uploads/2011/01/ibm-smart-cities.png" alt="" width="640" height="289" /><br />
</a><br />
[screen captures from IBM's <a href="http://www.youtube.com/watch?v=pcNI1zIIoRY&amp;">"Planning for Smarter Cities"</a> commercial / 2010]</p>
<p>Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of &#8216;smartphone urbanism&#8217;, open data drumbeating and any number of other stock frames of reference are usually engaged before more primary topics like civic engagement, class and our moment-to-moment experience of the city are broached. This is not entirely surprising as cities are monstrously complex assemblages – it is difficult to wrap our heads around the scale of the infrastructures, ideological forces and the flows of capital that shape the urban realm. If one were to unflinchingly subscribe to the claims made by advertisements like that pictured above, they&#8217;d be inclined to believe that we are on the threshold of a fundamental shift in the way we represent and &#8216;operate&#8217; our cities. However, on closer consideration it is clear that we are merely at the end of a very long arc of developments that has seen the increasing deployment of <a href="http://en.wikipedia.org/wiki/Scientific_management">scientific management</a> principles and information technology directly into the urban fabric. What we&#8217;re <em>really</em> experiencing right now is an exponentially greater data yield from and increasing interoperability between systems that we previously considered insular. While the density of sensors and access to civic data may be increasing, this rationalization of the landscape has been underway since at least the early nineteenth century – Molly Wright Steenson has astutely identified the origin of these phenomena as the intercity railroad and electrical telegraph, technologies that &#8220;annihilated both space and time&#8221; and &#8220;transmitted intelligence&#8221;.(1)</p>
<p>This text is the first of a series entitled <em><a href="http://www.creativeapplications.net/tag/mediated-cityscapes/">Mediated Cityscapes</a></em>, which will provide a cursory introduction to how emerging technologies interface with the city. The goal of this endeavour is to deliver an overview of current thought in this field, a selection of related case studies and to identify and consider several key historical precedents. There is a breadth of opinion and a lot of moving parts within this discourse, so rather than produce catch-all manifestos this series will be delivered as speculative, topical vignettes. This first post provides four general statements regarding urban computing and information culture more broadly.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/01/berlin-wall-3d.png"><img class="alignnone size-full wp-image-14482" src="http://www.creativeapplications.net/wp-content/uploads/2011/01/berlin-wall-3d.png" alt="" width="640" height="435" /></a></p>
<p>[<em>Berlin Wall 3D</em> screencaptures / images: <a href="http://site.layar.com/company/blog/the-berlin-wall-is-back/">layar</a>]</p>
<p><strong>Statement one: smartphones are only a means to an end</strong></p>
<p>Some of the wildest writing on &#8216;smartphone urbanism&#8217; can be found in Benjamin Bratton&#8217;s 2008 essay <a href="http://www.bratton.info/projects/texts/iphone-city/">&#8220;iPhone City&#8221;</a>, which offers a thorough and mildly psychotropic consideration of the seemingly boundless domain of iDevices. Bratton reads the sensor-laden handsets as altering the use of space so that it is &#8220;less about geography and more about opportunity&#8221; and acknowledges the pervasive &#8216;appification&#8217; of various urban functions:</p>
<blockquote><p>&#8220;Phone+city is a composite read-write medium, allowing for realtime communication through multiple modes, now and in situ, and represents, in combination, an important infrastructure of any emergent global democratic society. It can do this not only because it enables physical, communicative and thereby social mobility, but because it dramatically reinserts specific location into digital space and does so by making location gestural.&#8221;</p></blockquote>
<p>This dramatic reading of the remediated city speaks to a seamless intersection of representational and lived space. While alluring at a conceptual level, we&#8217;ve seen little evidence of a mobile interface or platform that perfectly dovetails with &#8216;waking life&#8217; – a case study in the limitations of an existing augmented reality (AR) application will drive this point home.</p>
<p>The above screen captures are of <em><a href="http://site.layar.com/company/blog/the-berlin-wall-is-back/">Berlin Wall 3D</a></em>, an AR application released last year by two German developers (<a href="http://www.hoppala.eu/">Hoppala</a> and <a href="http://superimpose.eu/">Superimpose</a>) for the AR platform <a href="http://www.layar.com/">Layar</a>. Like other AR apps, the software capitalizes on the built-in camera, accelerometer, magnetometer and gyroscope sensors of contemporary smartphones to provide real time information overlays to allow a mobile handset to function as an &#8216;urban viewfinder&#8217;. Launching <em>Berlin Wall 3D</em> in Berlin allows users access to an overlay of a 3D model of the infamous concrete barrier that divided the city—and two worldviews—between 1961 and 1989. Users of the app become <a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/">atemporal</a> tourists that are granted an <em>inkling</em> of the scale and quality of this massive social partition and can freely move about the present-day city with their attention firmly anchored in the past. The project reveals both the possibilities and limitations of AR served through handheld devices. While these representations are convincing, they are also experienced alone and a user must at least partially withdraw into a state of &#8216;eyes glued to the screen&#8217; introversion to access the digital shadow of this ominous historical landmark. Current high-end handsets are clumsy, over-branded accessories that we bring into our lives long enough to tether ourselves to exorbitant data plans before shipping them to the landfill. Perhaps the necessary counterpoint to Bratton&#8217;s enthusiasm regarding &#8220;gestural location&#8221; can be found in the hunched, incandescent figures that populate Chris Ware&#8217;s <a href="http://www.newyorker.com/images/2009/11/02/091102_warer18964.gif">2009 <em>New Yorker </em>cover</a> – a scene where fantasy is inseparable from isolation. To look wildly towards the future: note the protagonists in Keiichi Matsuda&#8217;s <em><a href="http://www.keiichimatsuda.com/augmentedcity.php">Augmented City 3D</a>,</em> where &#8216;interfacing&#8217; is unconstrained by gadgetry. When can we skip forward to this kind of effortless computing? My advice is to keep tabs on DIY gestural interfaces, smart surfaces and the wearable technology scene for cues as to how we&#8217;ll unlock ourselves from our present reliance on mass-market vanity electronics. Be sceptical of anyone who tells you the smartphone is an &#8216;elegant urban interface&#8217;—they have either never read Calvino or are in location-based marketing—the devices are merely placeholders for cheaper technologies that will more gracefully engage the body.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/01/data-collection.jpg"><img class="alignnone size-full wp-image-14483" src="http://www.creativeapplications.net/wp-content/uploads/2011/01/data-collection.jpg" alt="" width="640" height="460" /></a></p>
<p>[<em>Data Collection</em> - ID #01 / 2009]</p>
<p><strong>Statement two: the quantified self demands due diligence</strong></p>
<p>In her brilliant 2004 essay &#8220;Intimations of Everyday Life: Ubiquitous Computing and the city&#8221; [<a href="http://www.purselipsquarejaw.org/papers/galloway_culturalstudies.pdf">PDF</a>], Anne Galloway considers a nuanced vocabulary for thinking about emerging technology and the modern metropolis. Galloway argues that &#8216;the everyday&#8217; revolves around &#8220;spatialization, temporalization, embodiment and performativity&#8221; and that these are the frames of reference through which we should scrutinize ubiquitous computing. Identifying and tracking events across time and space, the graceful execution of computation &#8216;in the world&#8217; and engendering action – if our tools can facilitate these goals we&#8217;ll surely be better off for it, right? Well, while <em>essentially</em> correct this thesis wavers somewhat when you start to consider some of the implications of our increasingly networked identities.</p>
<p>The above image is from the Canadian artist <a href="http://davekemp.ca/">Dave Kemp&#8217;s</a> <em>Data Collection</em>, a photography project that created identification card &#8216;portraits&#8217; of approximately one hundred subjects. Each participant had the final say as to which cards were included in their photograph so—as evidenced by the example above—perhaps student and membership cards were suitable exhibit fodder while bank, credit cards and social insurance information remained concealed. The point of this endeavour was to force individuals to make conscious decisions about what information they share and what remains concealed – generally speaking, this mindfulness associated with this exercise is largely lacking on the social web. If Facebook is representative of the digital commons that the masses want (and perhaps deserve) it is very likely that we will see the same kind of market-driven dataveillance associated with this 600 million-strong social network play out in the networked city. In order to meaningfully translate the minutiae of city life—let alone civic engagement—into machine-readable data, we <em>have</em> to be able to critically engage the significance of sharing personal information. As below, so above: if we cannot develop agency in defining our personal transparency, can we meaningfully develop open governance and institutions? Although describing the fragile post-Wikileaks state of global superpowers, comments made by activist Rop Gonggrijp in his <a href="http://mail.kein.org/pipermail/nettime-l/2010-December/002656.html">keynote speech</a> at the 27th Chaos Computer Club Congress this past December are quite relevant a the municipal level:</p>
<blockquote><p>&#8220;As we enter uncharted terrain, we are the first generation in a long time to see our leaders in a state of more or less complete helplessness. Most of today’s politicians realize that nobody in their ministry or any of their expensive consultants can tell them what is going on anymore. They have a steering wheel in their hands without a clue what—if anything—it is connected to.&#8221;</p></blockquote>
<p>This is the ground-zero moment for DIY citizenship and there is definitely a wealth of opportunity available for individuals that are able to capitalize on this leadership vacuum. The tech-savvy and fiercely imaginative are charged with making sense of big (civic) data, assessing and reimagining crumbling infrastructure, building prototypes, finding business models and inviting themselves into the free-for-all of policy-making. To quote Adam Greenfield&#8217;s <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/">&#8220;Elements of Networked Urbanism&#8221;</a>, we need to shift from being &#8220;consumers to constituents&#8221; – who would have thought an ethics of interaction design could be the rallying cry for a generation?</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/01/trash-track.png"><img class="alignnone size-full wp-image-14484" src="http://www.creativeapplications.net/wp-content/uploads/2011/01/trash-track.png" alt="" width="640" height="281" /></a></p>
<p>[<em>Trash Track</em> electronics and diagram / photo: <a href="http://senseable.mit.edu/trashtrack/">SENSEable City Laboratory</a>]</p>
<p><strong>Statement three: there is no truth but in things</strong></p>
<p>The SENSEable City Lab&#8217;s <em><a href="http://senseable.mit.edu/trashtrack/">Trash Track</a></em> is an inspiring example of how &#8216;everyday&#8217; computing can cultivate our understanding of fundamental urban processes. Prompted by the simple question &#8220;why do we know so much about the supply chain and so little about the removal chain?&#8221;, the project employs electronics-laden refuse to gain insight into waste management. Produced for the 2009 exhibit <em><a href="http://www.sentientcity.net/exhibit/">Toward the Sentient City</a></em>(2), the project visualizes the path of waste by by attaching custom designed radio transmitting tags to discarded objects and then tracks their journey to various storage and processing facilities while en route to the landfill or recycling depot. Decrepit consumer electronics, bagged garbage and disposable coffee cups are transformed into geolocated nodes that generate analytics to assess these previously opaque &#8216;migrations&#8217; within the life cycle of waste. This data provides a &#8216;bottom up&#8217; reading of these processes and <em>could</em> reveal inefficiencies and redundancies in the management of garbage. As a proof of concept prototype, the undertaking is also extremely valuable in generating a more nuanced awareness of our waste footprint and allowing us to trace the journey of an object that we handled or had a personal connection with. Aside from prompting dialogue regarding the implications of consumer culture, <em>Trash Track </em>is important because it clearly illustrates how embedding sensors on everyday objects can generate data that can used to fine-tune municipal services and protocols. We take it for granted that citizens can act as sensors by alerting municipal authorities about deficiencies (potholes, broken streetlights, etc.) so—as it becomes more feasible—it only follows that we should equip the fixtures that populate the city with the means to &#8216;report&#8217; as well. Tremendous effort has been expended to transform the smartphone into a robust mobile sensor platform – we will benefit greatly once we start directing some of this energy into outfitting public space with similar capabilities.(3)</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/01/chromaroma-development-images.jpg"><img class="alignnone size-full wp-image-14485" src="http://www.creativeapplications.net/wp-content/uploads/2011/01/chromaroma-development-images.jpg" alt="" width="640" height="480" /></a></p>
<p>[Concept diagrams for <em>Chromaroma</em> visualizations / photo: <a href="http://blog.chromaroma.com/">Chromaroma blog</a>]</p>
<p><strong>Statement four: territories &gt; maps</strong></p>
<p>The above images are a series of concept diagrams for the visualizations at the heart of <em><a href="http://www.chromaroma.com/">Chromaroma</a></em>, a social game that allows users of the London Underground and the <a href="http://www.tfl.gov.uk/roadusers/cycling/14808.aspx">Cycle Hire</a> bike sharing service to track their movements through the city while engaging in friendly competition. Players of the public beta of the service register their underground <a href="http://www.tfl.gov.uk/tickets/14836.aspx">Oyster Card</a> (RFID ID) and bike sharing accounts and log trips and achievements through a related social network. Every subway trip a user makes scores them points, teams compete to capture stations and the network randomly assigns &#8216;missions&#8217; that reward bonuses and multipliers for travelling to various destinations throughout the city. The incentives and achievements offered to players borrow heavily from the location-based game <a href="http://foursquare.com">Foursquare</a>, but while the latter service (essentially) reduces the city to a banal matrix of commercial establishments, <em>Chromaroma </em>piggybacks on the user experience of a public asset. Harry Beck&#8217;s 1931 <a href="http://en.wikipedia.org/wiki/Tube_map#Beck.27s_maps">Tube Map</a> is one of the most iconic images in 20th century graphic design and the clarity of that schematic essentialized the representation of a key piece of urban infrastructure and promoted the diagrammatic style of thinking that underpins contemporary information visualization. While the so-called gamification phenomenon(4) is generally quite suspect, <em>Chromaroma</em> achieves a remarkable feat in seamlessly superimposing game mechanics on everyday civic actions of hopping on the subway or utilizing the bike share program – players are quite literally invited into the representational space of the ubiquitous &#8216;subway diagram&#8217; and are able to replace a top-down system map with an interactive visualization that charts their engagement with public transit. In a recent interview with <em><a href="http://www.guardian.co.uk/media/pda/2010/nov/30/chromaroma-oyster-transport-gaming">The Guardian</a>, Chromaroma </em>creator Toby Barnes described the goal for working with game systems as promoting exploration, facilitating collaborative construction and instilling participants with a &#8220;sense of achievement&#8221;. The social game is slated to expand to incorporate bus, tram and boat transit and when the service moves out of beta it will be very interesting to see if they can build a (presumably advertising-based) business model around promoting the use of public transit. Two decades ago, in an article entitled  <a href="http://nano.xerox.com/hypertext/weiser/SciAmDraft3.html">&#8220;The Computer for the 21st Century&#8221;</a>, ubiquitous computing founder <a href="http://en.wikipedia.org/wiki/Mark_Weiser">Mark Weiser</a> argued against virtual reality (VR) by highlighting the fact that VR environments &#8220;were only maps, not territories&#8221; – given that were in the midst of an era that celebrates a constant stream of <a href="http://www.flickr.com/photos/quasimondo/3892920130/">nonsensical information graphics</a>, we should heap praise on any visualization project that simultaneously promotes exploration of the world and positive civic action.</p>
<p><em>The next post in this series will deal with Memory and the City. </em></p>
<p><span style="text-decoration: underline;">Notes:</span></p>
<p>(1) See Steenson&#8217;s essay “Urban Software: The Long View” published in the catalogue [<a href="http://www.laboralcentrodearte.org/UserFiles/File/CATALOGOS/habitar.pdf">PDF</a>] essay for last year&#8217;s HABITAR exhibition at LABoral.<br />
(2) <em>Toward the Sentient City</em> is essential – I highly recommend spending a few hours on the <a href="http://www.sentientcity.net/exhibit/">exhibit site</a> perusing the work that was produced and the &#8220;responses&#8221; that were commissioned.<br />
(3) Beyond <em>Trash Track</em>, Combing through the SENSEable City Lab&#8217;s <a href="http://senseable.mit.edu/">archives</a> reveals a body of work rife with provocative experiments that call into question how we represent and experience the city – the work done by this group will prove foundational for the myriad of applications that will be produced with open data.<br />
(4) There is no shortage of perspectives being offered regarding gamification at the moment, if you are unfamiliar with the term Jesse Schell&#8217;s DICE 2010 presentation <a href="http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/">&#8220;Design Outside the Box&#8221;</a> is as good a place to start as any.</p>
<p><em>–</em></p>
<p>About the Author:<em> Greg J. Smith a Toronto-based designer and researcher with interests in media theory and digital culture. Extending from a background in architecture, his research considers how contemporary information paradigms affect representational and spatial systems. Greg is a designer at <a href="http://missionspecialist.net/">Mission Specialist</a>, blogs at <a href="http://serialconsign.com/">Serial Consign</a>, writes a <a href="http://www.currentintelligence.net/columns/category/some-assembly-required">column</a> on emerging technology for <a href="http://www.currentintelligence.net/">Current Intelligence</a> and is a managing editor of the digital arts publication <a href="http://vagueterrain.net/">Vague Terrain</a>. He currently teaches in the CCIT program (University of Toronto/Sheridan College) and at OCAD University.</em></p>
<p><em><br />
</em></p>
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		<title>Kinetic [iPhone]</title>
		<link>http://www.creativeapplications.net/iphone/kinetic-iphone/</link>
		<comments>http://www.creativeapplications.net/iphone/kinetic-iphone/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 16:28:58 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[indevelopment]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mothership]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[sports]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=11888</guid>
		<description><![CDATA[Currently in development and Created by Mothership, Kinetic is a GPS-based tracking and training app for running, cycling, hiking, walking… designed specifically to help you measure, record, store, review and analyse your location based data. Packaged in a beautiful interface with features to amaze and only grow with time, Kinetic is/will be a must for every iPhone. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11892" title="kinetic00" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic00.png" alt="" width="640" height="180" /></p>
<p><del datetime="2010-09-28T21:29:08+00:00">Currently in development and </del>Created by <a href="http://wearemothership.com/">Mothership</a>, <em>Kinetic</em> is a GPS-based tracking and training app for running, cycling, hiking, walking… designed specifically to help you measure, record, store, review and analyse your location based data. Packaged in a beautiful interface with features to amaze and only grow with time, Kinetic is/will be a must for every iPhone. Guys at Mothership sent us an ad-hoc and although I am not a big runner myself, this is an app that I will want to use for all my location based activities and in the future I hope much more&#8230;</p>
<p>Because Kinetic is module based, ie your mix and match different modules according to your preference and activity, you are able to build you own perfect tracker. Included are time, distance and location which allows you to keep track of your time and distance covered, and see the route you’re on with live mapping and real-time markers. Speed and pace display average speed and pace, and lets you view live speed history graph to monitor your progress. Also included are altitude and compass which display current altitude and ascent/descent rates over both distance and time as well as an altitude history graph. Things don&#8217;t stop here. The team is hard at work to release the 1.0 version and at the same time excited about the endless possibilities that can be included in the future. Some of these will include full on Marathon training packs, audio and customisable training plans as well as ways to output data with all the recorded time and location to use as you like whether this be for art projects or else.</p>
<p>Another feature of Kinetic is the ability to change the app style. Kinetic comes with a number of styles preloaded, including Dashboard – which is designed specifically for night time use and comes in a number of alternative flavours. Of course, the team will add more styles with future app updates.</p>
<p><del datetime="2010-09-28T21:29:08+00:00">The app was submitted to the AppStore three days ago and should be available within a week or two.</del> &#8211; Now Available. Included also is the lite version, ad supported which allows you to transfer your data to the full version once you are ready to make the jump. The full version will be available for $2.99 (for a limited time).</p>
<p><em><a href="http://wearemothership.com/company/">Mothership</a> was established in 2010 by </em><em>Stuart Eaton</em><em>, </em><em>Nick Hingston</em><em> and </em><em>Tim Juby</em><em> to develop and build intelligently designed software that meets the highest of standards and are enjoyable to use. We care about getting the user experience right. We believe in making software that serves a purpose, making sure that it is as functional, engaging and as simple to use as possible. Creativity and innovation shaped by good design.</em></p>
<p>Platform: iPhone<br />
Version: 1.0<br />
Cost: $2.99<br />
Developer: <a href="http://wearemothership.com/kinetic/">Mothership</a><br />
<a href="http://clkuk.tradedoubler.com/click?p=23708&#038;a=1671662&#038;url=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fkinetic%2Fid369324269%3Fmt%3D8%26uo%3D4%26partnerId%3D2003"><img style="border: 0px initial initial;" src="http://ax.phobos.apple.com.edgesuite.net/images/badgeitunes61x15dark.gif" border="0" alt="" width="61" height="15" /></a></p>
<p><iframe src="http://player.vimeo.com/video/15128748?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="424" frameborder="0"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_timer_modules.jpg"><img class="alignnone size-full wp-image-11893" title="kinetic_timer_modules" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_timer_modules.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_add_modules.jpg"><img class="alignnone size-full wp-image-11894" title="kinetic_add_modules" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_add_modules.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_edit_modules.jpg"><img class="alignnone size-full wp-image-11895" title="kinetic_edit_modules" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_edit_modules.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_map_compass.jpg"><img class="alignnone size-full wp-image-11896" title="kinetic_map_compass" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_map_compass.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_route.jpg"><img class="alignnone size-full wp-image-11905" title="kinetic_history_route" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_route.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_graph_map.jpg"><img class="alignnone size-full wp-image-11906" title="kinetic_history_graph_map" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_graph_map.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_sessions.jpg"><img class="alignnone size-full wp-image-11908" title="kinetic_history_sessions" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_history_sessions.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_activity_event.jpg"><img class="alignnone size-full wp-image-11910" title="kinetic_activity_event" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_activity_event.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_woodland_style.jpg"><img class="alignnone size-full wp-image-11903" title="kinetic_woodland_style" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_woodland_style.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_blue_style.jpg"><img class="alignnone size-full wp-image-11902" title="kinetic_dashboard_blue_style" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_blue_style.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_green_style.jpg"><img class="alignnone size-full wp-image-11900" title="kinetic_dashboard_green_style" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_green_style.jpg" alt="" width="320" height="460" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_grey_style.jpg"><img class="alignnone size-full wp-image-11897" title="kinetic_dashboard_grey_style" src="http://www.creativeapplications.net/wp-content/uploads/2010/09/kinetic_dashboard_grey_style.jpg" alt="" width="320" height="460" /></a></p>
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		<title>8-Bit City [WebApp, Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/8-bit-city-webapp-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/8-bit-city-webapp-scripts/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 19:13:14 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[WebApp]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[brettcamper]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[metropolis]]></category>
		<category><![CDATA[openstreetmap]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sql]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=10580</guid>
		<description><![CDATA[Created by by Brett Camper, 8bit mashed together with Open Street Maps result in this alternative city maps of different metropolises: New York, Paris, Berlin, London and Amsterdam. The 8-Bit Cities project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity03.png"><img class="alignnone size-large wp-image-10582" title="8bitcity03" src="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity03-640x362.png" alt="" width="640" height="362" /></a></p>
<p>Created by by <a href="http://vector.io/">Brett Camper</a>, 8bit mashed together with Open Street Maps result in this alternative city maps of different metropolises: <a href="http://8bitcity.com/map?New%20York">New York</a>, <a href="http://8bitcity.com/map?Paris">Paris</a>, <a href="http://8bitcity.com/map?Berlin">Berlin</a>, <a href="http://8bitcity.com/map?London">London</a> and <a href="http://8bitcity.com/map?Amsterdam">Amsterdam</a>.</p>
<p><em>The 8-Bit Cities project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s role-playing and adventure games, and the geographically accurate data that drives today&#8217;s web maps and GPS navigation. I hope to evoke the same urge for exploration, abstract sense of scale, and perhaps most importantly unbounded excitement that many of us remember experiencing on the Nintendo Entertainment System, the Commodore 64, or any other number of 8-bit microcomputers. Maps offer us visual architectures of the world, encouraging us to think about and interact with space in particularly constrained ways. Take some time to think about your surroundings a little differently. Set out on a quest. Be an adventurer.</em></p>
<p>The maps were created using a custom rendering engine with underlying geometry that comes fro <a href="http://openstreetmap.org/">OpenStreetMap</a> and contributors <a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>. The pixel fonts are by the artist <a href="http://mfs.sub.jp/font.html">Miffies</a> (with some modifications). The map graphics are assembled in Python: for each 16&#215;16 pixel tile, a series of spatial tests are performed via SQL/PostGIS. Based on the results the appropriate bitmap tile is selected. The bitmaps are then tesselated into larger 256&#215;256 pixel tiles, and served to your browser<em>.</em></p>
<p><a href="http://8bitcity.com">http://8bitcity.com</a></p>
<p>(via <a href="http://digitaltools.node3000.com/blog/2600-8-bit-city-maps">digitaltools</a>)</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity01.png"><img class="alignnone size-large wp-image-10583" title="8bitcity01" src="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity01-640x362.png" alt="" width="640" height="362" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity02.png"><img class="alignnone size-large wp-image-10584" title="8bitcity02" src="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity02-640x362.png" alt="" width="640" height="362" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity04.png"><img class="alignnone size-large wp-image-10585" title="8bitcity04" src="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity04-640x361.png" alt="" width="640" height="361" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity05.png"><img class="alignnone size-large wp-image-10586" title="8bitcity05" src="http://www.creativeapplications.net/wp-content/uploads/2010/07/8bitcity05-640x361.png" alt="" width="640" height="361" /></a></p>
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		<title>Physical Touchscreen Knobs [iPhone, iPad]</title>
		<link>http://www.creativeapplications.net/iphone/physical-touchscreen-knobs-iphone-ipad/</link>
		<comments>http://www.creativeapplications.net/iphone/physical-touchscreen-knobs-iphone-ipad/#comments</comments>
		<pubDate>Mon, 10 May 2010 09:02:46 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[dslabs]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[Objects]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=9339</guid>
		<description><![CDATA[This is an experiment by DS-Labs (a bunch of designers at Teague), same collective that brought you DIY Soft iPhone and iPad Stylus. What I find especially interesting is that although quite limited, this little experiment actually provides a very good insight of what is yet to come. Whilst touch screen tables such as Microsoft Surface [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2010/05/knob-2.jpg"><img class="alignnone size-large wp-image-9341" title="knob-2" src="http://www.creativeapplications.net/wp-content/uploads/2010/05/knob-2-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p>This is an experiment by <a href="http://dslabs.teague.com/">DS-Labs</a> (a bunch of designers at <a href="http://www.teague.com/">Teague</a>), same collective that brought you <a href="http://dslabs.teague.com/?p=506">DIY Soft iPhone and iPad Stylus.</a> What I find especially interesting is that although quite limited, this little experiment actually provides a very good insight of what is yet to come. Whilst touch screen tables such as Microsoft Surface or many more incorporate camera so are able to recognise objects that are located on the surface (<a onmousedown="return clk(this.href,'','','res','1','&amp;sig2=U9Ur8foIaWK5-rwqGdBZrQ','0CBcQFjAA')" href="http://reactivision.sourceforge.net/">reacTIVision</a>), iPhone and iPad do not have a camera so they purely rely on a touch input. This experiment demos physical knob used instead of a finger which suggests interesting possibilities for how application may behave or be designed for the platforms. Although this is a simple rotary input interface demoed to rotate a map. Combining this with some smart software it could get very interesting. I think a lot of people fail to acknowledge that the future are NOT touch screen devices but those that combine both the physical and touch input, thus &#8216;Physical Touchscreen Knobs&#8217; gets 10 points from me. See video below.</p>
<p><em>Alternatively, with a small knob, it’s natural to grab it such that your fingers actually touch the screen making it nothing more than a physical prop to provide some tactile feedback.  It works great and doesn’t require much in terms of materials or time; just grab a small object and give it a try! <a href="http://dslabs.teague.com/?p=579">more</a>..</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11080086&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://vimeo.com/moogaloop.swf?clip_id=11080086&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><a href="http://www.creativeapplications.net/wp-content/uploads/2010/05/knob-1.jpg"><img class="alignnone size-large wp-image-9342" title="knob-1" src="http://www.creativeapplications.net/wp-content/uploads/2010/05/knob-1-640x426.jpg" alt="" width="640" height="426" /></a></p>
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		<title>Just Landed [Processing]</title>
		<link>http://www.creativeapplications.net/processing/just-landed-processing/</link>
		<comments>http://www.creativeapplications.net/processing/just-landed-processing/#comments</comments>
		<pubDate>Thu, 14 May 2009 20:31:39 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=3112</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a title="Just Landed [Processing]: Visualizing 'just landed in...' or 'just arrived in...' phrases on Twitter" href="http://www.creativeapplications.net/2009/05/14/just-landed-processing/"><img class="alignnone size-full wp-image-3114" src="http://www.creativeapplications.net/wp-content/uploads/2009/05/justlanded00.jpg" alt="justlanded00" width="640" height="180" /></a></p>
<p><em<p><a href="http://www.creativeapplications.net/processing/just-landed-processing/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Just Landed [Processing]</a></p>]]></content:encoded>
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		<item>
		<title>Travel Time Tube Map [Processing]</title>
		<link>http://www.creativeapplications.net/processing/travel-time-tube-map-processing/</link>
		<comments>http://www.creativeapplications.net/processing/travel-time-tube-map-processing/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 21:17:00 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[maps]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=2500</guid>
		<description><![CDATA[Continue reading.... Travel Time Tube Map [Processing]]]></description>
			<content:encoded><![CDATA[<p><a title="Travel Time Tube Map [Processing]: Interactive map of travel time built using Processing" href="http://www.creativeapplications.net/2009/03/29/travel-time-tube-map-processing/"><img class="alignnone size-full wp-image-2501" src="http://www.creativeapplications.net/wp-content/uploads/2009/03/tubemap00.jpg" alt="" width="640" height="180" /></a></p><p><a href="http://www.creativeapplications.net/processing/travel-time-tube-map-processing/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Travel Time Tube Map [Processing]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/processing/travel-time-tube-map-processing/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Weewar [WebApps]</title>
		<link>http://www.creativeapplications.net/games/weewar-webapps/</link>
		<comments>http://www.creativeapplications.net/games/weewar-webapps/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 12:38:01 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[WebApp]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[ajax]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[javacript]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=168</guid>
		<description><![CDATA[Launched in July 2006, Weewar is an award winning turn based strategy game. There are thousands of maps and scenarios to choose from, and since it is all happening in the browser Weewar can be played from anywhere. With regular balancing and other major updates such as custom maps, Weewar is showing true strategy game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2008/10/weewar2001.jpg"></a><a href="http://www.creativeapplications.net/wp-content/uploads/2008/10/weewar200.jpg"><img class="alignleft size-full wp-image-179" title="weewar200" src="http://www.creativeapplications.net/wp-content/uploads/2008/10/weewar200.jpg" alt="" width="200" height="200" /></a>Launched in July 2006, <a href="http://weewar.com?referrerid=24374">Weewar</a> is an award winning turn based strategy game. There are thousands of maps and scenarios to choose from, and since it is all happening in the browser Weewar can be played from anywhere.</p>
<p>With regular balancing and other major updates such as custom maps, <a href="http://weewar.com?referrerid=24374">Weewar</a> is showing true strategy game maturity. This is evident in itâ€™s continuing successÂ attractingÂ many new players and by its great and very helpful community, 50,000 members strong.</p>
<p>Beautifully designed, using pixel style graphics, itâ€™s a highly engaging and addictive game. Easy and quick to learn, you will soon find yourself eagerly awaiting your next move.Â </p>
<p>Free account allows you to play as many games as you would like except you can only have 4 running simultaneously. Pro Account brings you Extra Air, Sea and Special forces, greater &#8220;new games limit&#8221;. (ten instead of just four games), more maps and much more. For mere $4 /month, $9 for 3 months and $24 for a whole year you can truly immerse yourself in the wonderful world of Weewar<p><a href="http://www.creativeapplications.net/games/weewar-webapps/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Weewar [WebApps]</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
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