All posts tagged: Matthias Dörfelt

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It’s doing it – Online exhibition of computer generated images that autonomously update

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

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Weird Faces Study by Matthias Dörfelt using PaperJS

Created by Matthias Dörfelt aka mokafolio, Weird Faces Study uses PaperJS library to produce computer generated faces that have a certain aesthetics and are immediately recognisable. Weird Faces Study is an attempt to combine my old interest in illustration with programing, to create something procedural that has a truly individual artistic touch to it and is not instantly recognisable as a generative art […]

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Handwritten Invoice [Python, Nodebox]

Created by Matthias Dörfelt, Handwritten Invoice is a response to the mundane task of writing invoices, replaced by computer generated visualisation of moneys owed as well as a handwritten typeface. After I set down and started working on my first invoice design using a template file of apples famous text processing software pages I quickly felt very bored. I […]

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Selective Memory Theatre [openFrameworks]

Created by Matthias ‘moka’ Dörfelt, Selective Memory Theatre is a machine-like perception and memory installation which receives the newest images from flickr that get distorted, mixed and blended to pursue notion of sensory noise and portray memory and perception. Simultaneously these images are mapped as “similar memories” to the secondary projection representing short- and long-term memory […]

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Metope [openFrameworks, Sound]

Created by mokafolio.de aka Matthias Dörfelt,  this is a music video for Metope, entirely programed in c++ and openGL, no other software used. See video below. Matthias writes: it’s entirely programed in c++ (openFrameworks) and openGL/GLSL, which has the benefit that you are not bound to the capabilities of a software, and also allows you to use […]