Created by Julieta Gil, 23-3d-beach-sand-wallpaper presents simultaneous illusion and reality of space that is both a simulation of an interior and the exterior, combined into one, and presented as physical installation.
For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.
Two weeks ago we were invited to be at the filming of the new video of the The Maccabees, presented by Vevo for the Magners ‘Made in the Dark’ campaign. Unfortunately we could not make it but earlier today, James Aliban posted details of the result. Project is the brainchild of Directors Jamie Roberts and Will Hanke, and the performance […]
Video below is the result of a workshop held last week at SCI-Arc teaching students about synchronous robotics. We already covered SCI-Arc robotics here, but the results this time are bullet time light drawings which instead of being constrained to a bullet time camera rig have the freedom to be viewed from any perspective.
Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing feltpen graphics.
Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation.
Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics. Using custom built software called esperant.O developed by Kruysman-Proto, Hot Networks is a collaboration of five industrial robot arms, with different tools and tasks, operating as one large network. Ideas of representation are embedded into the sequence, as well as material behaviour, […]
For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its […]
Whilst a large number of visual artists are focused on large scale projections, it is refreshing to see when individuals explore possibilities of small objects, something tangible, seeing what is possible and what does it all mean. Such is the work of the work from David Hall‘s studio class in IDAS Hongik: Each artists developed […]
Qubicle is a standalone Windows software for creating 3D pixel-art. It combines standard 2D image editing tools with a powerfull function-set for editing 3D cube-matrices. We first wrote about it in October last year and have just received an email from the creator, Tim Wesoly, notifying us that Qubicle is now available for download (Public Beta v […]
Qubicle is a standalone Windows software for creating 3D pixel-art. It combines standard 2D image editing tools with a powerfull function-set for editing 3D cube-matrices. The tools used in the Qubicle Constructor are familiar to users of common image editing tools like Adobe Photoshop. The pencil, the eraser, the paintbucket and other well known tools are […]