All posts tagged: mesh

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MapMap Vauxhall [Processing]

Fascinated by ideas of mental maps and obtaining an insight into the person’s perception of the world by simply asking them to draw a map from memory, in his ongoing Design Interactions master, Benedikt Groß created a Processing application that allows users to mould OpenStreetMap maps based on their recollection and experience. First the points are placed […]

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DMesh [Cinder, Mac]

In the last few years we have  seen a number of projects that utilise delaunay triangulation to translate photographs into their geometric representations. Jonathan Puckey’s Delaunay Raster was the first to utilise this combination of delaunay triangulation with manually placed points and color averaging. Jonathan’s images, most of us have seen already, have inspired a wave of projects. Latest […]

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Glitch Reality II [Objects]

Following from Glitch Reality No1 commissioned by It’s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains: A tea set was created by purchasing non-matching tea set […]

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Scramble Suit – Face Tracking [openFrameworks]

It all kicked off about 2 months ago when Kyle McDonald posted ‘FaceOSC’, a tool for prototyping face-based interaction. The oF wrapper Kyle created is built on non-commercial open source FaceTracker code from Jason Saragih. Kyle included an example oF app with the ofxFaceTracker addon for openFrameworks which can be downloaded here. Then few days ago, […]

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SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]

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Spike Solutions [Processing]

Spike Solutions is a project by Jacob Niedzwiecki, an ongoing series of screen tests based on generative compositing techniques. The video in any zone of the left half is sampled (from that same zone) from the video in the same location on the right half. All the clips start at a random point in the same source […]

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Organic Electric [Inspiration]

Organic Electric by Jason Krugman is a series of works composed of hand soldered LED mesh, folded and shaped into 3-dimensional illuminated forms, animated and touch responsive. It is an exploration into the possibilities of 3-dimensional electro-luminescent LED structures. There are myriad possibilites for LEDs as a physical media, going far beyond their traditional use […]

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Fabricate Yourself [openFrameworks, Kinect]

Fabricate Yourself is a project by Karl D.D. Willis that documented the Tangible, Embedded and Embodied Interaction Conference. Given the tangible theme of the conference Karl decided to engage the community by capturing and fabricating small 3D models of attendees. Attendees firstly capture their favorite pose using a Microsoft Kinect. The depth image from the Kinect is processed […]

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Hemesh and HemeshGui [Processing]

Hemesh is an exciting Processing library by Frederik Vanhoutte (W:Blut) that can be used to create elaborate 3D shapes quickly. It is an implementation of the half-edge datastructure, hence the name Hemesh. What makes this datastructure interesting is it’s inherent ability to store connectivity information. So it’s much more than just a list of vertices […]

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Dynamic Mesh Triangulation + UI [Cinder, iPad]

First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has been playing with Cinder mesh deforming as well as coding his own GUI based on […]