All posts tagged: metaphor

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“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]

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PhotoBiennale – Sites [Processing, MaxMSP]

Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether with developing the visual identity for the festival, the team also installed an interactive table, inviting visitors to browse the works by using a physical bright green wooden frame element and positioning it […]