Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT’s Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.
Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the AppStore in september 2010 (free). There is general interest in populating virtual environments […]
T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. Created by Matthew Blackshaw (@mblackshaw), Dávid Lakatos (@dogichow), Hiroshi Ishii and Ken Perlin, the display acts as a window offering users a perspective view of three- dimensional data through tracking of head position and orientation. Virtual objects can be created and manipulated through gestures made using the hand. […]
Fortune Boat Workshop – Lao Jianhua, V&A Designer in Residence The V&A and the Sackler Centre for arts education has just announced has a new opportunity, for a small group of designers/makers to have a studio at the V&A for six months commencing 1 July 2011. Proposals are invited from UK based practitioners who wish to develop their […]
Six-Forty by Four-Eighty is an interactive lighting installation designed to reveal the materiality of computation by recontextualizing the common pixel. Composed of two hundred and twenty magnetic pixel-tiles in a darkened room, Zigelbaum + Coelho have created each pixel able to be touched, moved, and modified. At the start of the day the pixel-tiles are packed […]
In the multifaceted world of iOS apps for iPhone, iPad and the iPod Touch, artists are beginning to carve a niche in the crowded landscape of Apple’s Appstore. One trend amongst software artists is to repurpose work that was originally written for desktop computers into small, compact versions that run smoothly on these mobile devices. […]
Sosolimited is an art and design consultancy formed in 2003. The group specialises in interactive installation and audiovisual performance. They create immersive works that play on the immediacy of live media. I had a pleasure of hearing Sosolimited speak at the recent OFFF conference and with some scepticism of their more recent commercial work was very […]