Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
Robo Faber is an autonomous drawing robot determined to continuously reproduce graphic connectors. It creates drawings generated using a preset system that is based on the the same process as drawings created by hand.
I Follow is an ongoing series of computer generated flip books created by Matthias Dörfelt where the creature, landscape and animation are randomly generated, using Matthias’ hand drawn marks.
Created by Matthias Dörfelt aka mokafolio, Weird Faces Study uses PaperJS library to produce computer generated faces that have a certain aesthetics and are immediately recognisable. Weird Faces Study is an attempt to combine my old interest in illustration with programing, to create something procedural that has a truly individual artistic touch to it and is not instantly recognisable as a generative art […]
Created by Matthias Dörfelt, Handwritten Invoice is a response to the mundane task of writing invoices, replaced by computer generated visualisation of moneys owed as well as a handwritten typeface. After I set down and started working on my first invoice design using a template file of apples famous text processing software pages I quickly felt very bored. I […]
Created by Matthias ‘moka’ Dörfelt, Selective Memory Theatre is a machine-like perception and memory installation which receives the newest images from flickr that get distorted, mixed and blended to pursue notion of sensory noise and portray memory and perception. Simultaneously these images are mapped as “similar memories” to the secondary projection representing short- and long-term memory […]
Created by mokafolio.de aka Matthias Dörfelt, this is a music video for Metope, entirely programed in c++ and openGL, no other software used. See video below. Matthias writes: it’s entirely programed in c++ (openFrameworks) and openGL/GLSL, which has the benefit that you are not bound to the capabilities of a software, and also allows you to use […]