Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses
In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.
Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.
“Kentucky Route Zero” is a magic realist adventure game about a secret highway in Kentucky and the mysterious folks who travel it. The player controls Conway, an antique furniture deliveryman, as he attempts to complete the final delivery for his financially troubled employer. Along the way he’ll meet dozens of strange characters and make a […]
More than 3 years after their previous title, Tale of Tales’s new videogame is now available for download. Much like its predecessors The Path and The Graveyard, Bientôt l’été is a game following the’ “notgames” philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures […]
Created by London’s digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world. The film is composed of multiple story lines into an immersive, audio-visual experience that is unique every time it is played. […]
The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.
This past Friday marked the inaugural Ontario Augmented Reality Network (OARN) conference here in Toronto. Headed by Brock University-based Canada Research Chair Kevin Kee, OARN is dedicated to building bridges between university research initiatives, developers and cultural agencies in an effort to share knowledge, pool resources and promote business development within our fledgling local AR […]