In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.
YCAM is wrapping their 10th Anniversary program by showing installations by Ryuichi Sakamoto and Shiro Takatani at the centre.
Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.
Botanicus Interacticus is the tatest project created at Disney Research by Ivan Poupyrev in collaboration with Philipp Schoessler, Jonas Loh/Studio NAND, and Munehiko Sato. The project is concerned with developing technology for designing “highly expressive interactive plants”, both living and artificial. Driven by the rapid fusion of computing and living spaces, the team take interaction […]
Nervous System’s trademark portfolio of generative cups, lamps and jewlery has ‘grown’ an unlikely new product: jigsaw puzzles. Expanding the radius of an immaculate practise isn’t easy, yet partners Jessica Rosenkrantz and Jesse Louis-Rosenberg have produced a perfect fit: Generative Jigsaw Puzzles – surprisingly colourful thanks to the work of featured artist Jonathan McCabe – […]
It is not entirely unusual for a Canadian wildlife documentary to open with grainy footage of an animal being carefully approached by park officials, but any similarities between Bear 71 and nostalgic Canadian depictions of wildlife end about 15 seconds into the timeline. This interactive documentary opens with a young bear being sedated, hogtied, tagged […]
In the past few months Marcin Ignac has been exploring Space colonization, an algorithm simulating growth of plants. Marcin explains the algorithm as 6 “simple” steps: 1. Populate possible growth space with growth hormons. 2. For each hormone find the nearest bud. 3. Grow each bud towards it’s neighbor hormons. If there is none, kill […]
The Hanging Garden creates an array of LED lights when plants ask for water. Using the moisture sensors and an ardunio, team in the office are able to know the aproxímate level of moisture contained in the plants which therefore tells them when the plant needs water. Each plant has an independent LED Light, creating […]
Currently on show at the La Gaîté Lyrique in Paris is an exhibition by Matt Pyke aka Universal Everything named Super-Computer-Romantics. In total, 12 pieces occupy the space, each unique dealing with the topic or anthropomorphism and computer romanticism. Amongst the pieces is the “Communion”, a generative piece created by Matt Pyke (Universal Everything) and Field.io – Marcus Wendt […]
Hyphae is a new collection of jewellery from Nervous System (Jessica Rosenkrantz and Jesse Louis-Rosenberg). Inspired by the vein structures that carry fluids through organisms from the leaves of plants to our own circulatory systems, the team created a Cinder simulation which uses physical growth principles to build sculptural, organic structures. Starting from an initial seed […]
On daily basis we come across images that are built using various code techniques, whether this be pixelation, glitch, particle fields, swarms, reaction diffusion, looking that these images on Wired Science, it’s amazing to see the similarities between the works we create and the environment we inhabit. Even more apparent when we consider that they bare […]