Created by Martin Reiche and exhibited at his solo exhibition titled “NN – Compuatability, Survival, Cybergenesis” at Transmediale 2015, Drone Garden is an installation addressing the issue of naturality in a networked and virtualised environment.
Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.
Remote Install is an installation by Julian Oliver that remotely installs itself over the network and presents its own installation process as an artefact in itself.
Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.
In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.
Italian author and meta-fabelist Italo Calvino arranged a grid of tarot cards as an engine to propel his 1973 novel The Castle of Crossed Destinies. The interwoven lines and columns of this grid were used by a narrator to reconstruct the stories of a whimsical cast of characters who had become mute, traumatized after venturing through […]
Created by Andrew Nip, Ruben van de Vleuten, Malthe Borch, and Andrew Spitz, Skube is a music player that allows you to discover and share music by physically interacting with custom designed cubes which act as an interface to Last.fm and Spotify.
Created by Ruslan Gaynutdinov, the project investigates ways sound can be visualised and how the spectator can be immersed in simple sound based geometric compositions. Sona is an experimental game for the iPad inspired by the classic “Simon game”. The universe is composed of enigmatic sound paintings that the spectator must solve through simple interactions. The […]
First app post-Biophilia: MotionPhone by Scott Snibbe Studio is a network-enabled interactive app for communicating with animated colors, shapes, and movement. This application was Scott’s first work of interactive art, created more than twenty years ago and now released in a form where anyone can use it.
Karl Bartos (electronic musician, ex-Kraftwerk, co-composer of songs like The Robots, The Model, Computer World,…) and Masayuki Akamatsu (media artist and author of various iPhone apps) created a 16 step music sequencer now available for free on the AppStore. Created in support of Red Cross site, the app was presented in the form of installation in […]
What is a truly realistic portrait? This question inspired a project about going beyond physical appearances and attempting to render the interior world of a human being, through memories, emotions, relationships and personal story. These are the questions that concern Sergio Albiac, which he attempts to answer in his latest project “Videorative Portrait of Randall […]
Föhnseher by Julian Oliver (2011) rises from the scrap heap of analog TV. Unlike other televisions, Föhnseher captures and displays images downloaded by people on surrounding local wireless networks. Other people’s phones, laptops and tablet computers all become broadcast stations for this device.