In just a short few weeks, NODE is back for another edition and invites you to take part in a week long exploration of creative technologies.
Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.
New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
Sónar+D 2016, the 4th International Congress for Digital Culture and Creative Technologies will be held in Barcelona on 16, 17 and 18 June and takes place within Sónar by Day.
After many years of organising events in Belgrade and around Europe and beyond, Dis-patch collective have decided to hit the woods and try something a bit different – a 48-hour non-stop nomadic event in the highlands of Serbia
Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.
By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.
Addie Wagenknecht’s first solo exhibition in the United States is currently on view at bitforms gallery in NYC. In her work, a critical space between lived experience and sculpture emerges, as she plays with the contemporary anxieties of post-Snowden information culture.
Developed as a prototyping technique for 3d printing, WirePrint is a piece of software that allows printing of 3D objects as wireframe previews.
It’s that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most memorable.
When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.
New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.