Soap and Milk – Organic figments of data

Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.

16/06/2016
Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

18/04/2016
The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

22/12/2015
It’s doing it – Online exhibition of computer generated images that autonomously update

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

15/12/2015
Trace Ribbon – An emergence by movement

Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneously gaining an understanding of the rules of the movements that are physically taking place.

25/08/2015
CLOUDS – Code, Creativity, and Immersion

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

03/06/2015

Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.

ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.

Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.

HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.

Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.

Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.

Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.

Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneously gaining an understanding of the rules of the movements that are physically taking place.

Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.

Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.

Created by the team at FIG.- Amana Prototyping Lab in Japan, Rhythmic Gymnastics is a practical experiment using a Denso VS-050S2 robotic arm. In this experiment the aim is to represent the sensibility of human movement using harsh robot mechanics.

Created by Cambridge (US) based creative studio Design I/O, Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science.

483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.

Pixtil is a French design/product studio that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using double-cloth Jacquard weaving. Each piece is unique and numbered, using long textile tradition while incorporating most modern techniques of textile production.

Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.

An openFrameworks port of our Generative Typography with Processing tutorial is now available on GitHub.

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Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.

Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.

Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.

Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.

The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.

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