All posts tagged: opengl

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Plask [Scripts]

Plask is a programming environment for multimedia and computational design. Created by Dean McNamee, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon. Currently available for Mac OSX only. The download includes the “PlaskLauncher.app” and a number of basic examples to get you started. Released under the BSD […]

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Lineball [Processing]

Created by Diana Lange is this little sound experiment using Processing. Each circle stands for a certain position in the audio’s FFT data. Libraries used include PeasyCam / Camera, OpenGL / Rendering, Sonia / FFT, Beads / Beat detection and Minim / Waveform. More work by Diana: diana-lange.de Music: Sigur Rós – Glósóli

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OpenSceneGraph and cefix [c++, iPad]

The following is a collection of work created by Stephan Huber working with OpenSceneGraph and lib called “cefix” he developed back in 2001 when he started working with c++ and there was no cinder or openframeworks at the time. The library sits on top of OpenSceneGraph and provides an app-interface similar to OpenFrameworks/Processing, 2D-inputwidgets, camera-input, a templated particle-system, font-rendering, […]

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Particle Field Form Finding [Processing]

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. These forms are created by connecting particles into […]

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Fractal Lab [WebApp]

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom’s research in complex and visually stunning 3D fractal structures. As we already reported few months back,  Tom already created some truly stunning works (see bottom of the post) […]

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Cindermedusae [Cinder]

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have been following their creation since the beginning and really enjoyed object evolution, from the first sketches […]

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Biolab Disaster – Impact [Games, iPhone]

Created by Dominic Szablewski, Biolab Disaster is a web browser game created entirely using pure JavaScript and HTML5 using his own Impact Game Engine. Interestingly, Dominic has also created a version for the iPhone (iOS) running on 3GS at 60 frames per second. He writes: The game is running in its own process and is not using […]

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Metope [openFrameworks, Sound]

Created by mokafolio.de aka Matthias Dörfelt,  this is a music video for Metope, entirely programed in c++ and openGL, no other software used. See video below. Matthias writes: it’s entirely programed in c++ (openFrameworks) and openGL/GLSL, which has the benefit that you are not bound to the capabilities of a software, and also allows you to use […]