Instead of AdBlock, enjoy ad-free CAN by becoming a member. Everybody wins!

OUT NOW:
HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

opengl

    NS_Randy2_cc copy

16/04/2014 / Cinder, iOS

Created by Kris Meeusen and Lab101 for one of their favourite Belgium bands Nid & Sancy, The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are ...
    Generating_Utopia_006 copy

12/09/2013 / Processing

Created by Stefan Wagner, an interaction and motion designer based in Würzburg-Germany, Generating Utopia is a realtime visualisation of social location data. The project explores questions of what human habitats could look like if it was possible to transform them ...
    painting_digital_01 copy

30/07/2012 / Javascript, openFrameworks

Created in the labs of Teehan+Lax, "Painting with a digital brush" is an attempt to free ASCII Art from the confines of the screen and enable it to exist in physical space - with simply light and paint.
    hartverdrahtet_1280x720_13-640x360

10/05/2012 / Java, Windows

Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a ...
    plaskmain copy

16/08/2011 / Scripts

Plask is a programming environment for multimedia and computational design. Created by Dean McNamee, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon. Currently available for Mac OSX only. The download includes the "PlaskLauncher.app" ...
    lineball04x

01/08/2011 / Processing

Created by Diana Lange is this little sound experiment using Processing. Each circle stands for a certain position in the audio's FFT data. Libraries used include PeasyCam / Camera, OpenGL / Rendering, Sonia / FFT, Beads / Beat detection and Minim / Waveform. More work by Diana: diana-lange.de Music: Sigur Rós - ...
    right_2

31/05/2011 / c++, iPad, Other

The following is a collection of work created by Stephan Huber working with OpenSceneGraph and lib called "cefix" he developed back in 2001 when he started working with c++ and there was no cinder or openframeworks at the time. The library sits on top ...
    alvin_part01x

26/05/2011 / Processing

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as ...
    fractallab00

07/03/2011 / WebApp

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom's research in complex and visually stunning 3D fractal structures. As we already reported ...
    Cindermedusae02

22/10/2010 / Cinder

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have ...
    biolab04

12/10/2010 / Games, iPhone

Created by Dominic Szablewski, Biolab Disaster is a web browser game created entirely using pure JavaScript and HTML5 using his own Impact Game Engine. Interestingly, Dominic has also created a version for the iPhone (iOS) running on 3GS at 60 ...
    metope01

11/07/2010 / openFrameworks, Sound

Created by mokafolio.de aka Matthias Dörfelt,  this is a music video for Metope, entirely programed in c++ and openGL, no other software used. See video below. Matthias writes: it's entirely programed in c++ (openFrameworks) and openGL/GLSL, which has the benefit that you are not ...
    mesh00

10/06/2010 / c++, Cinder, iPad

First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has ...