From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.
Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After […]
In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon. How awesome is that? To realise our creative end goal we will be using Processing and several of it’s contributed libraries. Obviously I will not be covering all the aspects or possibilities of these libraries. […]
Fugu is a new procedural modelling system for 3D graphics conceived and developed by Ben Porter, James Wetter and Jon McCormack. It supports the generation, manipulation and animation of 3D form using scripts written in the Lua programming language. Fugu contains a code editor with all the usual bells and whistles, and a 3D view in which to visualise your design. […]
All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this tutorial you will learn how to use it to place computer generated imagery correctly onto […]
Latest by Joshua Nimoy is this synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Advanced configuration is possible by editing the contents of the bundled settings.yml. By changing the values of that file, you can control the window properties, startup behaviour, user interface detail, and OSC network parameters. When set […]
Using code that Zach Lieberman posted on the oF forums which allows you to show the pixels directly below the OF app window in a texture, Jesus Gollonet created this little experiment which converts all content below the window into dithered image. This allows you to move the window around the screen exploring the dithered space in color image/video/etc.
Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by the NY Digital team comprising Andrew Bell and an incredible group designers, flash developers and digital […]
Latest by Justin Windle is this ‘Super Recursion Toy’ created using Canvas. He writes: Revisiting one of my favorite topics – recursion. This canvas based tool allows you to explore branching algorithms & rendering techniques, as well as save a snapshot of your creations. It’s also open source, which is always nice…