All posts tagged: opensource

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NODE13 – Forum for Digital Arts – CAN Panel Discussion

Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After […]

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Fugu – Procedural modelling system for 3D graphics

Fugu is a new procedural modelling system for 3D graphics conceived and developed by Ben Porter, James Wetter and Jon McCormack. It supports the generation, manipulation and animation of 3D form using scripts written in the Lua programming language. Fugu contains a code editor with all the usual bells and whistles, and a 3D view in which to visualise your design. […]

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AntiMap [oF, Android, iPhone, Javascript, Processing]

The AntiMap by Trent Brooks is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a phone utility application (AntiMap Log – iOS/Android) for data capture, and a couple of web/desktop applications (AntiMap Simple (Javascript) and AntiMap Video (oF)) for post analysis and data visualisation. The mobile application […]

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Bandwidth [openFrameworks, Mac, Windows, Sound]

Latest by Joshua Nimoy is this synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Advanced configuration is possible by editing the contents of the bundled settings.yml. By changing the values of that file, you can control the window properties, startup behaviour, user interface detail, and OSC network parameters. When set […]

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Realtime Dithered Screen Capture [openFrameworks]

Using code that Zach Lieberman posted on the oF forums which allows you to show the pixels directly below the OF app window in a texture, Jesus Gollonet created this little experiment which converts all content below the window into dithered image. This allows you to move the window around the screen exploring the dithered space in color image/video/etc.  

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The Making of the Mill Touch [Cinder]

Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by the NY Digital team comprising Andrew Bell and an incredible group designers, flash developers and digital […]

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Super Recursion Toy [Javascript]

Latest by Justin Windle is this ‘Super Recursion Toy’ created using Canvas. He writes: Revisiting one of my favorite topics – recursion. This canvas based tool allows you to explore branching algorithms & rendering techniques, as well as save a snapshot of your creations. It’s also open source, which is always nice…

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Plask [Scripts]

Plask is a programming environment for multimedia and computational design. Created by Dean McNamee, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon. Currently available for Mac OSX only. The download includes the “PlaskLauncher.app” and a number of basic examples to get you started. Released under the BSD […]