Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.
Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.
Created by Klaus Obermaier with Stefano D’Alessio and Martina Menegon, EGO is an interactive installation that explores the concept of ‘mirror stage’ objectification resulting in a conflict between one’s perceived visual and emotional experience.
Rebus Cumulations combines abstract data visualisation and cinemagraphic still lifes into an alchemy of different artistic languages presented in the three meter installation for Soundcloud HQ in Berlin.
Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.
Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.
Created by Moscow based duo Stain, MIMPI – mobile interactive multiparametric image is an experiment using generative imagery combined with simple multiuser interaction. Audience has a direct influence over the image by tilting their iOS or Android device. Sound is created by Lazyfish and realtime synthesized with the image using incoming parameters from vvvv via OSC. Audience interaction with […]
Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.
This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmonauts and also the artists of the Constructivist movement who conquered space conceptually.
Created by Nocte, a collaborative between Andrea Cuius-Boscarello and Hannelore Leisek, Woods is a responsive light installation commissioned by artistic director Heather Eddington of State of Flux DanceFilm Company for their Samuel Beckett Theatre Trust Awards 2013 finalist performance A Study of Who. By using different lighting setups and dispositions for each consecutively revealed element, every scene of the choreography […]