Particle Flow – Kinetic particle study by NEOANALOG

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

14/02/2017
Lull – Between order and chaos

Created for the inaugural ‘Day for Night festival’ by AV&C’s Vincent Houzé, Stephen Baker and David Bianciardi, Lull is an immersive and contemplative installation that explores the liminal state between conscious and unconscious.

05/02/2016
Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

07/12/2015
Frieze magazine talks to Julius von Bismarck – CERN’s Artist in Residence

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13/07/2012
Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer

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30/05/2012
Konfetti for iPad – Playful mirror image using OpenSceneGraph – Stephan Huber

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27/04/2012
Magic and Storytelling at TED / Collaboration: Marco Tempest, onformative + checksum5

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30/03/2012
“Difluxe” by Avoka Production – Upsetting the balance of a microcosm / Cinder

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23/03/2012
Interactive Wall at UD [openFrameworks, Kinect]

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22/01/2012
QDD [iPhone, Sound, Games]

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21/11/2011
The Company [Cinder]

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12/10/2011
[BRDG004] hazcauch × vokoi [MaxMSP, Sound]

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10/10/2011
egregore [Pure Data, Sound]

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05/10/2011
Actelion Imagery [Processing]

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11/08/2011
High Arctic by UVA [c++, Events]

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15/07/2011
Anthem of Hearts [Processing, Sound]

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27/06/2011

Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.

Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.

Created for the inaugural ‘Day for Night festival’ by AV&C’s Vincent Houzé, Stephen Baker and David Bianciardi, Lull is an immersive and contemplative installation that explores the liminal state between conscious and unconscious.

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

Inspired by CERN’s “Large Hadron Collider”, Niklas Roy creates an installation at the Tschumi Pavilion in Groningen in the Netherlands that contains 1000 black sponge balls, which are sucked through 150m of transparent pneumatic tubes at high speed.

Created by Lafkon, etcpp is an animation created using Processing and a Pen Plotter where animation frames are drawn into various granular matter.

Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.

Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.

Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.

Currently on show at the ACME. gallery in Los Angeles is a piece by John Carpenter titled trailers_anemone, an interactive installation that explores fluid, undulating trails of light through time and space.

Once we take a step back from our screens and look at exciting new opportunities Leap Motion provides, we may discover and begin to describe new ways of computer-human interaction. Here are our top 10 up-to-date.

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Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person.

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Category: c++ / Events / Members
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