Created by Basel (CH) based visual designer Cyrill Studer for “Baby Behold” by the band Carvel’, is a collection of computer generated graphics that accompany the music in a subtle but clever and engaging way.
Created by Mária Júdová and Andrej Boleslavský, ‘DUST’ explores new ways of interaction and experience of contemporary dance through the use of immersive virtual reality experience and online media.
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance, it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.
Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.
Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.
InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.
Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation