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photography

    Venus of Google

13/05/2013 / Featured, Objects, Processing

[caption id="attachment_35166" align="alignnone" width="640"] (click for full image)[/caption] Matthew Plummer-Fernandez's ongoing exploration of digital fabrication needs little introduction to CAN readers. Over the past few years the London-based artist has designed several series of exquisite artifacts that a viewer might be ...
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18/04/2013 / Featured, iPhone

Created by Vladimir Shreyder, Boris Golovnev and Ivan Shornikov, Glitché is a free iPhone application that lets you distort your photos using common computer errors and bugs. Using similar UX to popular image apps such as Instagram, Glitché includes filters such as glitch, ...
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15/04/2013 / Cinder, iPhone

Created by Matthieu Savary, Pixel is Data is not your ordinary photography app for the iOS. Instead of dealing with pixels as you'd expect, all in order to represent the scene you have just photographed, Pixel is Data uses the image data and shows ...
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06/03/2013 / Events, Review

Free Speech for Whom Panel with Danah Boyd, Adrian Chen, and Zeynep Tufecki Photo Credit: Aaron Thompson A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect ...
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11/02/2013 / c++, Other

Kruysman-Proto explore the complexities and opportunities in collaborative robotics. Working with students at the The Southern California Institute of Architecture (SCI-Arc) and using custom built software developed by Kruysman-Proto,  the latest work titled Eye,Robot focusses on the intersection of computation, robotic ...
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16/10/2012 / Games, iPad

Created by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development), OKO is a graphic puzzle  game for the iPad that uses imagery from NASA database. The goal is to reconstruct an image by stopping rotating ...
    McLaren_p12_teaser_01 copy
McLaren approached MarshmallowLaserFeast for a teaser for the launch of their new car, the P12. Initially the job revolved around projection mapping, to project on (a model of) the car, something the MLF team wanted to avoid. Working directly with the ...
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19/09/2012 / Javascript, WebApp

Created by Julien Levesque, Street Views Patchwork is a website which combines four embedded Google StreetView scenes from different places together to create a coherent landscape scene. It works like a slideshow, but the collage is quickly broken if you try to use ...
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12/09/2012 / Objects, Other

Affordable hardware has it's benefits and problems. As cheap electronics become widespread and more available, we become less protective of them. No longer we purchase cases or try to protect them. Kindle, costing mere $7o  is one of those devices, your ...
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30/05/2012 / Processing

Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy. Each time the ...
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29/05/2012 / iPhone, Quarz Composer

InstaCRT is a project and an iPhone camera app by Martin Ström, Ruben Broman and Erik Wåhlström. The project started as an idea to see how a “real world” filter for photos (like the popular Histamatic and Instagram apps) would work, except their filter is ...
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16/05/2012 / Cinder, iPhone

DMesh, a custom software for Mac made using Cinder by Dofl Yun that analyzes an image and generate a triangle meshes with points (read post) is now also available for the iPhone. Just take a photo and DMesh analyzes your ...
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10/05/2012 / c++, Other, Scripts

Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls ...
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03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
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29/03/2012 / c++, Other

CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as ...
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20/03/2012 / Linux, Objects

Few days ago BREAKFAST launched Instaprint on Kickstarter. Instaprint is a location-based photo booth that turns Instagrams into physical prints. Set the device to listen for a specific hashtag and/or location and watch as it prints out all Instagrams with ...
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03/02/2012 / Games, iPad

"The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees" is the description of an experimental video game 'Flight of the Fireflies' by Jonathan Hise ...
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23/01/2012 / Featured, Theory

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
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