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physical

    perception_of_consequence_06 copy

25/04/2013 / Arduino, Environment, Objects, Other

Created by Brookly based VFX and projection design studio Volvoxlabs, Perception of Consequence project represents the idea of consequence and constraints of motion set by the rules of physics. Two fluid-evolving forms are placed in a reversible entropic system and simulated to ...
    Sealion

16/04/2013 / iPad, iPhone, Kids

Created by Lucas Zanotto (design, concept & animation), Ulrich Troyer (sound design & music) and Niels Hoffmann (programming), idea behind Drawnimal is to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet by leaving the digital screen ...
    Peter A Vikar 02 copy

13/05/2012 / Objects, Other, Scripts

Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing ...
    La-Gabbia-785x549 copy

22/04/2012 / Processing

“La Gabbia” (The Cage) by auroraMeccanica (2011) is an installation that uses projection to invite the public to interact with physical bird cage to trigger the release of projected birds. At the center of a darkened room, a birdcage hanging from the ...
    pokingmachine01 copy

21/03/2012 / Arduino, Processing

Created by Jasper van Loenen and Bartholomäus Traubeck, The Poking Machine is a wearable device that pokes you physically whenever you are poked on Facebook, no matter where you are. Online social networks are platforms for communication, enabling us to connect anywhere ...
    Glitch Textiles-03 copy

07/02/2012 / Other

The following are a set of 60x40" woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources.
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10/10/2011 / Objects

Following from Glitch Reality No1 commissioned by It's Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to ...
    Rorschach02x

03/10/2011 / iPad

éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books ...
    soak3x

27/09/2011 / Processing

“Soak, Dye in light.” by everyware (2011) is an empty canvas but when you touch it, its elastic surface stretches and gets suffused with projected vivid colors mimicking fabric absorbing dye. Poking and rubbing with hands or resting their body on this spandex canvas ...
    origami04x

17/05/2011 / Java, Processing

Unfolded Liquid (2011) is a program of computer-assisted folding Etienne Cliquet designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read and save folds. The software, built in Java (Processing?) allows realtime editing of origami fold, followed by Etienne making the pieces out of ...
    syndyn_3kta_000x

11/03/2011 / Environment, Games, MaxMSP

Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game. They perform a live show and simultaneously produce a ...
    mirror00

20/02/2011 / Events, Processing

Three levels beneath the pavement in London’s busy Marylebone road is a cavernous space. Previously home to the Polytechnic of Central London’s engineering department it was once a place to build and test physical structures. Now part of the University ...
    photobiennale00

18/02/2011 / MaxMSP, Processing

Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether with developing the visual identity for the festival, the team also installed an interactive table, inviting visitors ...
    binarycounting00

09/02/2011 / Processing

Created by Joshua Noble, Chris Bierbower and Mette Lyckegaard, The Binary Counter is an interactive display and teaching tool for kids to explore the most basic building blocks of digital information: 1's and 0's. The team broke a byte into ...
    esperdomino00

03/02/2011 / Objects

Developed by Jarashi Suki and the IAMAS Ubiquitous Interaction Research Group in 2009, Esper Domino is a wireless network, connected between the domino blocks allowing them to interact without physical contact. Each block, can fall over when it receives a signal from ...
    shakalaka05

06/12/2010 / Games, openFrameworks

Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a ...
    curtain_01

13/10/2010 / Processing

My little piece of Privacy is an installation by Niklas Roy. His workshop is located in an old storefront with a big window facing towards the street. In an attempt to create more privacy inside, Niklas decided to install a small but ...
    converseme_img06

23/09/2010 / Environment

Created for Converse's 2010 Summer campaign by Super Nature Design, "Me Wonderland" is an art installation that uses Arduino as a physical interface to control a series of light sequences and sound sensor for user interaction. ME allows us to escape ...
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