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Glitch Textiles – Phillip Stearns uses short circuited cameras to create blanket patterns
- > 21846
- 07/02/2012
The following are a set of 60x40" woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources.
Glitch Reality II [Objects]
- > 19626
- 10/10/2011
Following from Glitch Reality No1 commissioned by It's Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to ...
Rorschach Cards and Balloon [iPad]
- > 19459
- 03/10/2011
éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books ...
Soak, Dye in Light [Processing, Kinect]
- > 19372
- 27/09/2011
“Soak, Dye in light.” by everyware (2011) is an empty canvas but when you touch it, its elastic surface stretches and gets suffused with projected vivid colors mimicking fabric absorbing dye. Poking and rubbing with hands or resting their body on this spandex canvas ...
Unfolded Liquid [Processing]
- > 16579
- 17/05/2011
Unfolded Liquid (2011) is a program of computer-assisted folding Etienne Cliquet designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read and save folds. The software, built in Java (Processing?) allows realtime editing of origami fold, followed by Etienne making the pieces out of ...
Syndyn [MaxMSP, Game, Environment]
- > 15425
- 11/03/2011
Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game. They perform a live show and simultaneously produce a ...
Interactive Experiments in the P3 Gallery [Events, Processing]
- > 15075
- 20/02/2011
Three levels beneath the pavement in London’s busy Marylebone road is a cavernous space. Previously home to the Polytechnic of Central London’s engineering department it was once a place to build and test physical structures. Now part of the University ...
PhotoBiennale – Sites [Processing, MaxMSP]
- > 15046
- 18/02/2011
Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether with developing the visual identity for the festival, the team also installed an interactive table, inviting visitors ...
Binary Counting [Processing]
- > 14919
- 09/02/2011
Created by Joshua Noble, Chris Bierbower and Mette Lyckegaard, The Binary Counter is an interactive display and teaching tool for kids to explore the most basic building blocks of digital information: 1's and 0's. The team broke a byte into ...
Esper Domino [Objects]
- > 14793
- 03/02/2011
Developed by Jarashi Suki and the IAMAS Ubiquitous Interaction Research Group in 2009, Esper Domino is a wireless network, connected between the domino blocks allowing them to interact without physical contact. Each block, can fall over when it receives a signal from ...


































