Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.
DIRTI for iPad is a physical interface for iOS that uses Tapioca grains or anything else that’s semi-transparent and that you can mold, like vanilla ice cream for example to control content on the iOS.
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.
Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing feltpen graphics.
“La Gabbia” (The Cage) by auroraMeccanica (2011) is an installation that uses projection to invite the public to interact with physical bird cage to trigger the release of projected birds. At the center of a darkened room, a birdcage hanging from the ceiling it’s lit only by the white beam of the projector and its on the […]
Created by Jasper van Loenen and Bartholomäus Traubeck, The Poking Machine is a wearable device that pokes you physically whenever you are poked on Facebook, no matter where you are. Online social networks are platforms for communication, enabling us to connect anywhere we go. However, they still lack the mediation of physical communication. Facebook tries to […]
The following are a set of 60×40″ woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources.
Following from Glitch Reality No1 commissioned by It’s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains: A tea set was created by purchasing non-matching tea set […]
éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books and games for the iOS platform. Inspired by Rorschach inkblot test, Rorschach Cards is a collection of […]