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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

physical

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17/03/2014 / Arduino

Created by Florian Born, Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. The project is an experiment that investigates exactly this by using a particle system and the emergent appearance. A taut fabric ...
    AIREALVortexRing1 copy

19/07/2013 / Featured, Objects

Created by the Disney Research group and presented at the most recent SIGGRAPH 2013, Aireal is a low cost, scalable haptic technology that delivers expressive tactile sensations in mid air. Aireal enables users to feel virtual objects, experience dynamically varying textures and ...
    IMG_0939 copy

16/07/2013 / Cinder, iPad, Kids

Created by UserStudio, DIRTI for iPad is a physical interface for the iOS that uses Tapioca grains or anything else that's semi-transparent and that you can mold, like vanilla ice cream for example to control content on the iOS. ...
    perception_of_consequence_06 copy

25/04/2013 / Arduino, Environment, Objects, Other

Created by Brookly based VFX and projection design studio Volvoxlabs, Perception of Consequence project represents the idea of consequence and constraints of motion set by the rules of physics. Two fluid-evolving forms are placed in a reversible entropic system and simulated to ...
    Sealion

16/04/2013 / iPad, iPhone, Kids

Created by Lucas Zanotto (design, concept & animation), Ulrich Troyer (sound design & music) and Niels Hoffmann (programming), idea behind Drawnimal is to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet by leaving the digital screen ...
    Peter A Vikar 02 copy

13/05/2012 / Objects, Other, Scripts

Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing ...
    La-Gabbia-785x549 copy

22/04/2012 / Processing

“La Gabbia” (The Cage) by auroraMeccanica (2011) is an installation that uses projection to invite the public to interact with physical bird cage to trigger the release of projected birds. At the center of a darkened room, a birdcage hanging from the ...
    pokingmachine01 copy

21/03/2012 / Arduino, Processing

Created by Jasper van Loenen and Bartholomäus Traubeck, The Poking Machine is a wearable device that pokes you physically whenever you are poked on Facebook, no matter where you are. Online social networks are platforms for communication, enabling us to connect anywhere ...
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07/02/2012 / Other

The following are a set of 60x40" woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources.
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10/10/2011 / Objects

Following from Glitch Reality No1 commissioned by It's Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to ...
    Rorschach02x

03/10/2011 / iPad

éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books ...
    soak3x

27/09/2011 / Processing

“Soak, Dye in light.” by everyware (2011) is an empty canvas but when you touch it, its elastic surface stretches and gets suffused with projected vivid colors mimicking fabric absorbing dye. Poking and rubbing with hands or resting their body on this spandex canvas ...
    origami04x

17/05/2011 / Java, Processing

Unfolded Liquid (2011) is a program of computer-assisted folding Etienne Cliquet designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read and save folds. The software, built in Java (Processing?) allows realtime editing of origami fold, followed by Etienne making the pieces out of ...
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11/03/2011 / Environment, Games, MaxMSP

Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game. They perform a live show and simultaneously produce a ...
    mirror00

20/02/2011 / Events, Processing

Three levels beneath the pavement in London’s busy Marylebone road is a cavernous space. Previously home to the Polytechnic of Central London’s engineering department it was once a place to build and test physical structures. Now part of the University ...
    photobiennale00

18/02/2011 / MaxMSP, Processing

Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether with developing the visual identity for the festival, the team also installed an interactive table, inviting visitors ...
    binarycounting00

09/02/2011 / Processing

Created by Joshua Noble, Chris Bierbower and Mette Lyckegaard, The Binary Counter is an interactive display and teaching tool for kids to explore the most basic building blocks of digital information: 1's and 0's. The team broke a byte into ...
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03/02/2011 / Objects

Developed by Jarashi Suki and the IAMAS Ubiquitous Interaction Research Group in 2009, Esper Domino is a wireless network, connected between the domino blocks allowing them to interact without physical contact. Each block, can fall over when it receives a signal from ...
    shakalaka05

06/12/2010 / Games, openFrameworks

Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a ...
    curtain_01

13/10/2010 / Processing

My little piece of Privacy is an installation by Niklas Roy. His workshop is located in an old storefront with a big window facing towards the street. In an attempt to create more privacy inside, Niklas decided to install a small but ...
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23/09/2010 / Environment

Created for Converse's 2010 Summer campaign by Super Nature Design, "Me Wonderland" is an art installation that uses Arduino as a physical interface to control a series of light sequences and sound sensor for user interaction. ME allows us to escape ...
    shotbyrobert07

24/08/2010 / Games, Profile

Robert Overweg is a photographer in the virtual world who explores the fading border between the virtual and physical. He photographs the virtual the same way as he is doing in the real world. Scenes captured, in games, are atmospheric, ...
    pawn_01

17/08/2010 / Games, iPhone

Published by Volumique, (I) Pawn is a game using physical miniatures on an iPhone touch screen.
 The aim of the game is to ge involved in adventures which will be updated online regularly. The game will be available in November 2010. The Volumique ...
    racer01

10/08/2010 / Environment, Objects

Created by Sputnic, RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. The actions of the arcade player are directly reflected by the remote controlled model car in the level. Live video image ...
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29/07/2010 / openFrameworks

Created by Jasper van Loenen using OpenFrameworks and Arduino, Test Screen is an installation designed with a physical interface for single purpose and to allow the viewer to see inside the complexity of the code involved. Included are a total of ...
    sound01

15/07/2010 / openFrameworks, Sound

Just came across these two openFrameworks examples by hutuxian. The first utilises openCV to allow you to 'draw sounds' by drawing objects on paper and let application interpret them as objects in the scene amongst which balls bounce and produce sounds. The second project ...
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13/07/2010 / Objects

Created by ITP grad student Nobu Nakaguchi (NN27), Kinetic Memory Triggers is a series of five anthropomorphic kinetic sculptures designed to trigger memorable moments through movement, materiality, and sound. Sculptures include representations of Controlling, Clumsy, Attention, Seeking and Nurturing. Nobu writes: With technology, objects ...
    rotsketch00

13/07/2010 / iPhone, openFrameworks

Created by Jean Helfenstein, Rot.Sketch is an experimental creative sketching tool that allows you to create drawings by spinning your iPhone/iPod Touch. You begin by drawing lines/objects on the iPhone and by sinning the device, objects are duplicated on the screen. The app has ...
    servoflute01

12/07/2010 / Objects, Processing

Created by blablabLAB, servoFlute includes a standard plastic flute controlled by Processing, which communicates to 7 micro-servos connected through an Arduino. Each servo is positioned above the individual hole working by itself or in conjunction with other servos, producing different notes. ...
    Olars05

04/07/2010 / Objects

Olars by Lars Marcus Vedeler is an electronic interactive toy inspired by Karl Sims' evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and ...
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