Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.
Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.
Technology has a strange way of propagating itself into everyday life. Science, technology and biology all play a role in making human life last longer and the person who will live more than 150 years has already been born (ref). Children don’t understand life or death nor they are particularly interested in it. Toys live forever, sometimes switch […]
Feel Me is a project by Marco Triverio that explores the gap between synchronous and asynchronous communication using our mobile device in attempt to “connect differently” and enrich digital communications. Whereas we draw lines between phone conversations and sms messages, Feel Me looks for space in between that would allow you to be intimate in realtime, non-verbally using […]
Not to be confused with a product, Free Universal Construction Kit is a disruption, not aimed at kids, but at the society — especially pundits, say the project’s authors. Free Universal Construction Kit is a matrix of nearly 80 adapter bricks that enable complete interoperability between ten popular children’s construction toys. Created by F.A.T. Lab and Sy-Lab the kit allows any piece […]
Created by a newly formed sister company of Aircord.jp: PPP, TSUMIKI is a new series of toys that incorporate computer vision to both recognise physical blocks and project content onto them. The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation. They rearrange longtime beloved toys such as […]
Muze is the latest creation of Teaugue Labs, a collective operating alongside Teague, a long established industrial design agency and a name behind products for companies such as samsung and microsoft. The device itself is a musical instrument that ‘plays with you’ and aims to provoke a two way dialog between musicians. The device reads a palette […]
Little Magic Stories is the latest project by Chris O’Shea, with aim to encourage children to use their creativity to bring stories to life. The installation allows them to create a performance from within their imagination, on stage, in front of an audience of family and friends. Chris writes: This version This is the first […]